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I did consider that at the time. If I remember correctly, there is a certain threshold (25 of each building type or so) below which the towns/villages would never grow, or even re-grow if you demolish some of the buildings, which is why I decided against it.
As for the industries that are represented in the game, oil, steel, iron, coal and silver were, as far as I am aware, never produced in any meaningful quantities within the boundaries of the map. Anything else very much so.
The OS maps linked in the description, especially the large scale ones (6- and 25-inch) label everything down to individual buildings, including farms, factories, quarries etc. You will find that many of the industries I placed on the map correspond 1:1 to a real world counterpart.
https://www.visionofbritain.org.uk/ is another resource I know of, where you can look up any of the towns/villages present on the map. Descriptions tends to mention the industries that existed in those places at the time.
> PS; note sure why, there are placeholder cubs in the wild, mostly in forest. I assume it's a bush or something.
Ah, those must be leftovers from some tree painting mod I was using.
Could you guide me to a ressource you might know that specify what products are local and what would be imported from outside the map ?
PS; note sure why, there are placeholder cubs in the wild, mostly in forest. I assume it's a bush or something.
Thanks a lot for sahring that one, I'm gonna have fun there
Thank you.
You can follow this video instead: https://www.youtube.com/watch?v=hIzdNOj5U28