Total War: THREE KINGDOMS

Total War: THREE KINGDOMS

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Dragon and Imperial Units for Bandits
   
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Tags: mod, units
File Size
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36.841 KB
5 Jul, 2021 @ 5:40am
21 Jul, 2021 @ 5:39am
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Dragon and Imperial Units for Bandits

Description
Do you have complaints that bandits don't really have access to strong late game units? Fed up that all you get are Protectors of Heaven and Defenders of Earth? This mod enables bandits access to both Dragon and Imperial units via the Bandit Network reform tree.

Dragon units are accessible the moment you have the reform that unlocks them. Imperial units are locked until you reach the emperor rank even if you have the reform ready.

Here is where you can find these units in the Bandit Network:

- Imperial Palace Cavalry (x2); Imperial Lancer Cavalry (x2); Imperial Household Cavalry (x2) - Stewards of the Endless Palace Reform (Jingzhao Commandery) - *Unlocked only when at Emperor Rank*
- Imperial Palace Crossbowmen (x3); Imperial Gate Guards (x4); Imperial Sword Guard (x4) - Associates of the Regular Attendants Reform (Luoyang Commander) - *Unlocked only when at Emperor Rank*
- Onyx Dragons (x3) - House of Liu Reform (Shu Commandery)
- Jade Dragons (x2) - Xiongnu Confederation Reform (North of Shuofang Commandery)
- Yellow Dragons (x4) - Wuhuan of Liaodong Reform (Liaodong Commandery)
- Azure Dragons (x4) - Seven-Star Bandits Reform (Gaoliang Commandery)
- Pearl Dragons (x4) - Smugglers of Hancheng Reform (Guangling Commandery)

Save-game compatible and it should work with most mods that don't edit the exact same units into the Bandit Network. It should work with other mods that also edit the Bandit Network, given that it doesn't edit the same units.

100% works with MTU+TUP as I play with these mods on. Just put this mod above MTU+TUP. I don't know if it works with WU, NGC, TROM etc. Feel free to test it out.

Q: Any particular reason as to why you put these units in *insert* reform?

A: For Imperial units, I added them in Luoyang and Jingzhao (Chang'an) as they were imperial capitals. The reason behind putting Dragon units in said reform is to simply spread them out similar to how spread out they are in the Han Reform Tree. If you think there's a more suitable reform to put these Dragon units, feel free to suggest it.

Q: Are there any restrictions as to which general can recruit which of these units?

A: No class requirements. Anyone can recruit these units like how you'd be able to if playing a Han faction.

Q: Can the AI Bandits also recruit these units?

A: Yes they can.

Q: The unit cap here is very limited. Even if they're accessible, wouldn't spamming Protectors of Heaven and Defenders of Earth be a better option due to availability?

A: I opted to put unit caps to match with the cap other units have in the Bandit Network. It's more of a "balance" choice. But if you don't like it, then don't worry (I personally don't really like the cap limits either), I have two other mod versions.

Dragon and Imperial Units for Bandits - More Unit Cap https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2537948397 --> Increases unit cap from 2-4 to 8-16.
Dragon and Imperial Units for Bandits - Unlimited https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2537948597 --> No unit cap for these units. You can spam them all you want.

2 Comments
Austere Hare 27 Oct, 2023 @ 10:58am 
could you make some of the early reforms add yellow turban spearman, and yellow turban peoples warband?

ideally these would be nearby Zhang Yan's Black mountain (he was really a yellow turban --the strongest yellow turban - made into a bandit) :lunar2020halodragon:

great mod :steamthumbsup:
Tigris the FUN-gineer 30 Jan, 2023 @ 3:46pm 
Unfortunately doesn't work with TROM, probably because TROM totally reworks the bandit tree.

Not the worst thing, since Bandits receive unique late-game units in TROM so it's not like we miss out entirely.

Figured I'd leave a comment in case anyone else was wondering. Still a great idea for a mod and I hope vanilla/MTU bandit players are having a lovely time with it.