Arma 3
53 ratings
Simple Grid Designators
2
2
   
Award
Favorite
Favorited
Unfavorite
Data Type: Mod
File Size
Posted
Updated
91.597 KB
5 Jul, 2021 @ 4:01pm
22 Oct, 2023 @ 7:51am
22 Change Notes ( view )

Subscribe to download
Simple Grid Designators

Description
A Simple Solution for Finding the Grid of a Target Location
Introducing Simple Grid Designators, Now With Markers and Unlimited Compatibility!?!?

What was that? "Ace has map tools use those to get accurate grids"
What you think I'm some kinda Nerd get outta here with your Math and Smart things
UGG UGG GIB COORDS

Version 2.0.0 Is Here, I like to dub it the Unlimited Compatibility Edition
Ideally this version of the mod should work with any and All Vehicles, Designators and Combination of the Both!



I think my Time with Arma 3 is over, With over 6 thousand Hours of Playtime and probably half of that Making Mods, Missions and Such, I think it's time I lay it to bed, I am currently working on Developing my Own game it's nothing to write home about right now but I am slowly making progress.

"Does this mean you won't update this anymore?" for the most part yes, But I likely will try to maintain it at least for another 7~ months or more precisely the 15th of July 2024 My 25th Birthday

It's been a fun run but both Groups I played with have stopped playing the game and I can't really find the motivation to continue.

We are so back Baby.

False Alarm

If this runs into any Game breaking bugs reach out and I will attempt to fix it but for now my time with Arma 3 has come to an end.




Yes I know I sound like a Posh arsehole in the video
I'm not Posh I'm Australian ;~;

Some Notes
  • Current Mod Version is 2.1.2, you can check yours on the main menu by hovering the mods icon.
  • If your Version does not Match, Repair it in the launcher.
  • If the Laser you are using doesn't have the UI you may need to add the Magazine for it to the Array in the Addon Options
  • The Buttons are not bound by default.

The Vehicle and/or Designator I am using doesn't have the UI
First off they will need to have a Laser as per the Vanilla Implementation.
If they do, add their Weapon/Turret Magazine to the Array in the Addon Options.

I already added RHS's custom Magazines and the Vanilla One to get you started!


Dont forget to Rate the mod If you find it useful to you
If you have any Feedback or Error Reports Leave them below or post on the Discussions



Idea and Inspiration
Simple Grid Designators was heavily influenced and more or less based on Enhanced Designators made by MadMax.
You can find Madmax's Version Here.



Features
  • Laser Designators Show 8 and 10 Digit Coordinates of the Lasers Target
  • This Functionality Works on most if not all Vehicles with a Laser Designator
  • CBA setting to turn said Features off for the Hand Held Designators
  • CBA setting to use Vanilla Marker Classes, for when the Mod is Optional (Thanks Eughenos)
  • Ability to place Map Marker on Laser's Position with Grid and Optional ASL and Timestamp
  • The Relative Marker just gives you a Range and Bearing from the 1st Point to the Second,Like the Ace Vector

Originally posted by You Probably:
"Fluffy that doesn't sound like a Whole lot, You were talking this up real big but It doesn't add too much more"
Originally posted by Fluffy:
And to that I say "Yes"
Unfortunately most of what I changed had to do with the Behind the Scenes Stuff which should be mostly fixed up and Forward compatible in most Cases except for a Few



Known Bugs?
  • None!



Planned
  • Nothing At the Moment



Credit where Credit is Due

So in Terms of Credits
  • MadMax
    For the Idea and Base work considering his mod is the Older Grandpa of this mod, which as I was writing this gave me the go head to upload this "Successor?" of his mod

  • Grumpy Old Man
    He Provided the Nice PosToGrid[forums.bohemia.net] Function this Mod Abuses heavily to provide the actual grid coordinates. As of Version 1.0 I have striped down Grumpy Old Man's function and streamlined it but I will obviously still leave the credit to him



License
You are free to use this to Learn
GitHub Repository[github.com]
Arma Public License Share Alike (APL-SA)[www.bohemia.net]
Popular Discussions View All (2)
8
4 Sep, 2023 @ 5:49pm
PINNED: Bug Reports
Fluffy
0
5 Jul, 2021 @ 5:47pm
PINNED: Feature Requests
Fluffy
66 Comments
Fluffy  [author] 25 Jul @ 4:44pm 
When I made the UI for this I was still fairly inexperienced with handling UI so if you are playing on something smaller than 1080p there is a chance it might be cut off, my apologies.

However the placing of Markers will still show the whole number so it's still possible to get the number even if it's a bit more cumbersome.
johnthepirate601 24 Jul @ 10:41pm 
the mod doesn't show the last digit of the grids, may be a monitor size problem.
STONKS JTAC 4 Sep, 2024 @ 12:57pm 
no dont worry, it was a mod that was breaking this one
Fluffy  [author] 29 Aug, 2024 @ 7:35am 
You restarted? as in singleplayer mission restart mission?
I don't see why that would break it, unless Arma Handles restarting missions in a broken way.

I'll note it down but I won't be updating this mod for quite a while.
STONKS JTAC 27 Aug, 2024 @ 10:17am 
so... i downloaded this mod, used it, worked, then restarted a mission i've made, and it literally stopped working.. the UI doesnt show up in ANY laser designators..
Fluffy  [author] 29 Jan, 2024 @ 7:00pm 
My Mod fundamentally doesn't work with Rangefinders it's only things that have Actual Lasers that can be used to Guide in GBU's and the like
Shadow 29 Jan, 2024 @ 6:23pm 
Hi, this is a great module. I have some questions and I hope to wait for your answer. I want to use it in the rangefinder and I also wrote the Rangefinder string in the CBA setup but it doesn t seem to work. Hope to get a solution
Fluffy  [author] 8 Jan, 2024 @ 4:03am 
There is probably a way to do it but this mod hasn't been made in a way to easily facilitate that.
Turkey 7 Jan, 2024 @ 1:54pm 
Could this be added to rangefinders by any chance?
Fluffy  [author] 24 Oct, 2023 @ 6:02am 
I haven't used both together but It likely should work, the UI for my Mod is completely separate, The only thing is you will be able to mark using each Mods options so just keep that in mind