Total War: WARHAMMER II

Total War: WARHAMMER II

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Spiked Squigs
   
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Tags: mod, Units
File Size
Posted
Updated
1.533 MB
6 Jul, 2021 @ 12:40pm
15 Jul, 2021 @ 10:40am
4 Change Notes ( view )

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Spiked Squigs

In 1 collection by zerg93
Mod compilation
221 items
Description
This mod adds two new units for the Greenskins, respectively:
-Spiked Squigs
-Armoured Spiked Squigs

They are pretty much normal Squigs with slightly better stats and they hit a little harder since they have an higher charge value.
They are available through the Greenskins' main Squig and Squig nest building chains.

Ok, presentation over: let's dive into the technical stuff!

*BALANCE*

As always: I tried my best to not make them too broken.
Keep in mind that I have tested them in custom battles only though.
That means that I'm not taking into account Lord's Campaign Bonuses.
If you have suggestions for possible buffs or nerfs let me know down in the comment section!
I'm open to changes!
NOTICE: The units' stats screenshot was taken with the unit size setting set to large, so expect more HP and unit models if you are playing on Ultra.

*COMPATIBILITY*

As far as I know this mod works with pretty much everything that do not mess too much with vanilla units.
I'm playing the game with 100+ different mods and everything is working fine!
The mod is NOT save compatible.
If you want these Spiked Squigs in your campaign you'll have to start a new one.

*KNOWN ISSUES*

-none, for now.

*UPDATES POLICY*

Let me be straight with you...when the mod status change from updated to outdated....if you start to spam in the comment section things like "update pls, OMG UPDATE, can we have an update my good sir?, UpDaTe!1!1!1" and similar stuff....know that https://media.giphy.com/media/e3URFlLQywEPC/giphy.gif


...But jokes aside: please don't do that.
When it becomes necessary, and when I can, I will update my stuff, do not worry.

*QA*
-"SFO?"
As a matter of fact I'm officially retired from SFO/Overhaul related mods.
As always: If you already have previous experience in SFO submodding feel free to make an SFO version out of any of my mods that are currently missing one, I will link your submods if you provide me with a link.

And that's all I guess!
Credits time!

Thanks to Airborne Seals https://steamhost.cn/steamcommunity_com/profiles/76561198454821269 for suggesting the creation of these particular units.
Thanks to H3ro and his great tool!
Any of this would not have been possible without Frodo45127's RPFM which is still updated to this very day, thank you!
I would also like to thank Sebidee and Caligula for their great modding guides!
And I would like to thank you!
Whatever you liked my mod or not thanks a bunch for giving it a try!

Let's be brutally honest now: there are countless modders that are WAY more talented than me and that would deserve your money more than me.
That said, If you have grown to like my works so much to the point that you want to express your appreciation or just put a smile on my face...well: I will not stop you ;) .
You have my gratitude for all the support you can throw at me, independently by the donation's sum: you are all equals to me and I do thank you all.
From my part I can assure you that your donations will not be wasted, in fact I would mainly use them to:
-complete the Total War Warhammer DLC collection and thus expand my modding possibilities
-speed up my Warhammer 3 preorder
-PC related things

[paypal.me]
4 Comments
zerg93  [author] 22 Aug, 2022 @ 8:35am 
I have officially concluded my modding journey on this workshop.
As always: feel free to make any kind of submods for any of my mods.
zerg93  [author] 15 Jul, 2021 @ 10:41am 
Updated.
zerg93  [author] 8 Jul, 2021 @ 11:03am 
@DriverNephi Now they should.
Varanthir 8 Jul, 2021 @ 10:30am 
Can these units be upgraded by the scrap mechanic?