Barotrauma

Barotrauma

91 ratings
Lionfish
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File Size
Posted
Updated
1.261 MB
7 Jul, 2021 @ 7:16am
5 Oct, 2022 @ 8:26pm
9 Change Notes ( view )

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Lionfish

Description
This is Lionfish, a tramp submarine.
I tried to gear this submarine toward newer players, but to also incorporate some themes with which they may not be familiar. I hope the learning curve isn't too steep! :)

There is a pirate version of this submarine available here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2542080905

If you'd like to modify and re-upload this submarine, you may do so provided you credit me and link to this workshop page.

LIONFISH
Transport
Designed for campaign early game
Crew 2 to 4
Beginner to intermediate players
Bot-friendly
Costs 5500 credits (Tier 1)

31m x 9m
28 crates maximum storage

No drone, no shuttle.
No brig on this vessel!

Fabricator and defabricator.
No medical fabricator!

Two small, swappable coilguns, and one small hardpoint.
Two electrical discharge coils.

NOTES
None of the doors in this sub are ID-locked. Some storage containers are ID-locked.

If you're having trouble selecting the medical cabinet due to the beds, aim for the top of it. It was either that or I disable the beds, and that was just too sad a prospect.

The doors with lights attached to their buttons are flood doors. If a flood door is closed due to flooding, you can still open it, but you may need to be directly next to the door to get it to open. They can be a bit stubborn in multiplayer.

Batteries use a built-in smoother that automatically sets their recharge rate. Supercapacitors are manually controlled.

I do not recommend taking the prisoner escort mission. Prisoner spawnpoints are in the command room where the captain and security also spawn. I have no idea how prisoners will react, but I suspect it will be to your detriment.

The electrical discharge coils are motion sensor-activated. They are enabled via the navigation terminal.

There is a switch in the stowage compartment that toggles the oxygen generator between being powered directly from the reactor, or from the fore battery. By default it is powered by the reactor. If your reactor or power grid goes down, this may afford you a few minutes of oxygen.

Let me know what you like and don't like about Lionfish. If there are problems, let me know, I can try to fix them.
I will not modify the sub to add a medical fabricator or brig.

As usual, thank you to the Barotrauma Discord server for all their help!
P.S. Forgot to mention -- the swaying spotlights make use of WorkingJoe's circuitry from his Barotronics Turrets, a must-subscribe.
43 Comments
ignomen  [author] 19 Mar, 2024 @ 11:06pm 
That's weird? I'll take a look at it. I haven't played Baro in a long time and it's possible they changed the way lights work. Also, thanks. =]
SparkleKitty 19 Mar, 2024 @ 5:51am 
Hi, me and my friends absolutely love your sub, thankyou for creating it!
I seem to be having an issue; we can see the spotlights moving but they don't seem to emit any light?
ignomen  [author] 25 Mar, 2023 @ 9:03am 
thanks
OperaWolf 25 Mar, 2023 @ 5:59am 
I really love this sub. It has a lot of personality and quirks to it which I really appreciate. Great work on it.
ignomen  [author] 1 Dec, 2022 @ 11:07am 
thank you =]
Zierus 1 Dec, 2022 @ 6:08am 
This is the best sub i have ever come across in my 1 and a half years of playing barotrauma. It is perfect for new players AND Pro players. Love it. The interior design is absolutely beautiful and makes sense. I love how the ladder down takes you to the big cargo hall. I can just feel the echo in there.
ignomen  [author] 15 Feb, 2022 @ 10:08am 
chonky
Neutolian 15 Feb, 2022 @ 8:28am 
Damn, that's a fat Dugong
Max 30 Nov, 2021 @ 7:09pm 
I thought it was promising until I realized you locked all the wires. No thanks.
ignomen  [author] 9 Nov, 2021 @ 2:28am 
Thanks, everyone.
Cultist: Purchases spawn at the navigation terminal. If none showed up, it's a game bug, not specific to this (or any) submarine.