Total War: WARHAMMER II

Total War: WARHAMMER II

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Fire's Empire Rorke's Drift Riflemen Regiment - Classic Version
   
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Tags: mod, Units
File Size
Posted
Updated
11.507 MB
9 Jul, 2021 @ 8:19pm
25 Jul, 2021 @ 8:33pm
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Fire's Empire Rorke's Drift Riflemen Regiment - Classic Version

Description
This version is the classic version (v1.15) of the Rorkes's Drift Riflemen Regiment. NOTICE THAT THIS IS A STANDALONE VERSION, DO NOT LOAD IT WITH THE OTHER MOD OR EXPECT A CRASH! CHOOSE ONE!!!
The main differences are:
  • No limit to the regiment (It's a common unit, and therefore can be recruited by tier 3 barracks of Reikland or the Expedition and receive EXP)
  • Not balanced like the main version.
    The problems are:
  • It will overpower all the human AI factions in campaign, mainly of higher difficulties. (AI creates entire stacks, which guarantees victory on Autoresolve and probably on manual).

    IF you want more details, screenshots, or simply the best (and main) version, click here .
    But still both versions will be updated if needed.
21 Comments
Fire Destroyer  [author] 1 Mar, 2022 @ 6:33am 
@Alien_Jockey no, there's no such function to units; the only workaround is the one I mentioned before.
Alien_Jockey 25 Feb, 2022 @ 3:53pm 
Would there be a way to make it player only?
Fire Destroyer  [author] 7 Jan, 2022 @ 5:37pm 
Thanks for the comment, I would surely do the building (I was planning to copy the Karak-Eight-Peaks' structure, excluding the "location exclusive" attribute, because I tested and AI never builds this during my campaigns), but unfortunally I found myself out of time to work on my mods in the next months. I hope to see this, and develop my other mods, if I receive any time opportunity.
Daz 7 Jan, 2022 @ 4:58am 
Was just browsing the comments and I love the idea of having these guys recruit-able from a special building, like the church-hospital they defended in real life, smart to give the building no faction buffs so AI won't ever build it and will probably put a money+ or food+ building in its place, so no OP empire doomstacks even if you lowered the recruitment cost (although training veteran hybrid infantry from scratch would require a lot of money anyways so it works how it is)

The author of the "Gunkata Wardancers" mod did this and their mod works great
Fire Destroyer  [author] 18 Jul, 2021 @ 5:54pm 
:Dominated: :cozybethesda:
Revelation 18 Jul, 2021 @ 12:07pm 
oh so possibly an untainted buff for the building? That would be neat!
Fire Destroyer  [author] 18 Jul, 2021 @ 12:05pm 
Thanks for the ideas! Indeed, now that you mentioned buildings, I remember that hardly AI dwarves build that special building in Karak Eight Peaks, I may be wrong, but this shows that AI avoids building those special and delayed structures... I'll think on doing something similar, and obviously adding other bonuses for a possible Rorke's Drift building (like the church-hospital they defended on real-life).
Really it's extremely cool when someone thinks on one of my mods, many thanks again ; )
Revelation 18 Jul, 2021 @ 11:05am 
(basically table top caps + everyone plays like tomb kings) varies the armies and makes things difficult just to brutally steamroll - AND STILL there is too much money. There are a lot of player only X mods on the workshop for cheats, could you look at one and maybe re-purpose it to enable the player to build them? Just an idea....

people will always complain, about everything. Hell I wouldn't say I'm, currently complaining but I suppose people could argue I am haha, I look forward to any solution you do find! maybe you could consider locking it to unique buildings chains, or something along those lines.
Revelation 18 Jul, 2021 @ 11:04am 
lol I find it weird, maybe reduce them to like 70 dudes but adjust the power to be the same values as currently with the 200, then up the money. I find it weird people have money problems, they are getting the best unit in the game for ranged combat (more or less) and by turn 35 what campaign isn't rolling in cash. lol

Made weirder by the fact I have region locking on for races to own certain lands, anti snowball so it costs me more and more the more land I take / armies etc, I have unit caps and also table top caps.

Fire Destroyer  [author] 18 Jul, 2021 @ 8:46am 
Yeah, AI loves units because of their auto resolve advantage (Rorke's Drift kills something around 200 soldiers), but reducing these values could make them very weak and suscetible for being destroyed in player's hands. The price was already high like this, but people commented that it was too high.