Total War: WARHAMMER II

Total War: WARHAMMER II

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Henri Reskin: Gigachad Henri (Base Mod)
   
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Tags: mod, Graphical
File Size
Posted
5.003 MB
10 Jul, 2021 @ 7:34am
1 Change Note ( view )

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Henri Reskin: Gigachad Henri (Base Mod)

Description
# Notice
This mod is retired. A new version is in development for Warhammer 3.

About this mod
My kitbashed Henri le Massif.
I was inspired with this mod previously, steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2184799923.
In my opinion Henri deserved better animation and body posture hence I installed chaos lord skeleton for him, and it works great for him so far.

Now he looks even massive than original, eventhough I didn't change the unit scale, maybe he's like 2.5 metres tall with new skeleton. I also gave him 2handed sword to replace his tiny sword and new shield.

Feel free to remix and kitbash this mod as long you credited the original author (admiralnelson)

Kitbash variations
I made 3 version of the mod.
  1. Without helmet (this mod also serves as base mod)
  2. With helmet, opened visor https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2543103976
  3. With helmet, closed visor https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2543124864

To be frank, I prefer him without helmet :), but I like having a choice, that's why I made 3 variations.

Poll: which version do you prefer?
https://www.strawpoll.me/45478280

Feedback
If you see a problem, please send a github issue via this link.
https://github.com/admiralnelson/gigachadhenri-total-warhammer

Special thanks
h3ro for his AssetTool kitbash editor, without him and his tool, this mod wouldn't be exist since it's quite complicated (for me) to follow CA model modding pipeline.

Vandy, Fyrewyrm (bainb132), Cataph, and other folks who helped me in Da Modding Den > modding_tech discord channel.

/twg/ for feedback & seedback

Compatibility
This is a graphical mod, so it's safe to remove the mod and its submod in the middle of campaign.
For Closer to Tabletop overhaul enjoyers, please install the compatibility patch. Not compatible with another mod such as SFO (I will make it soon) that modifies Henri tables.

Troubleshoot
Q: His animation glitched out
A: This is caused by some mod that override this mod tables. At the moment this mod doesn't support SFO. If you're playing with CTT, please install CTT compatibility patch https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2543125325

Q: The mod doesn't load
A: If you're using 3rd party mod organiser or batch file, make sure you put this mod at the very top.

Technical specs
Modified tables:
battle_personalities_tables
campaign_character_arts_tables
campaign_mount_animation_set_overrides_tables
culture_to_battle_animation_tables_tables
land_units_tables
main_units_tables
Added Variantmesh:
bret_test_big_sword.variantmeshdefinition
bret_test_shield_henri.variantmeshdefinition
Added new models:
bret_test_big_sword.rigid_model_v2
bret_test_cape_proper.rigid_model_v2 -> humanoid01c
bret_test_head_proper.rigid_model_v2 -> humanoid01c
bret_test_legs_proper_2.rigid_model_v2 -> humanoid01c
bret_test_proper.rigid_model_v2 -> humanoid01c
bret_test_shield.rigid_model_v2
closed_helmet_test_henri.rigid_model_v2 -> humanoid01c
helmet_test_henri.rigid_model_v2 -> humanoid01c

9 Comments
Kungen 31 Oct, 2022 @ 4:10pm 
Really really hope this will be ported to Warhammer 3 Immortal Empires., it's a must for a Bretonnia campaign.
Kungen 9 Jul, 2022 @ 10:06am 
UPDATE turns out I only need to load the save after I select mount=none and saved for it to update to unmounted, no need to unselect the mod or restart game.
Kungen 9 Jul, 2022 @ 9:25am 
Yes found a workaround. I saved the game with with him having mount = none. Turned off the game then turned off this mod. Loaded up the game again. He is now vanilla skin and unmounted. Saved the game again. Turned off the game, turned on the mod. Loaded the game again and he is now unmounted with this mod on. Looks good.
Kungen 9 Jul, 2022 @ 8:29am 
For some reason when I select mount = none, he remains mounted? I can't get him unmounted. I usually always want all my lords and heroes unmounted.
LimeUser 21 Jul, 2021 @ 3:54am 
Don't worry i just think it's funny that a man called the massive has a tiny head
Bot easy  [author] 21 Jul, 2021 @ 3:38am 
@torgueUser
The head proportion is based on chaos lord skeleton. If I made his face bigger, his facial animation can look weird (for me)
LimeUser 20 Jul, 2021 @ 6:40am 
God his head is tiny
Valkynaz 16 Jul, 2021 @ 1:40am 
Nice job on Big Hank, he truly a one man regiment now.
Stue stands for Amber Heard 10 Jul, 2021 @ 10:29pm 
good work, i've seen you posted this on reddit