Sid Meier's Civilization V

Sid Meier's Civilization V

28 ratings
Lungora's Huron under Kondiaronk
   
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File Size
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1.676 MB
11 Jul, 2021 @ 11:16am
12 Mar, 2024 @ 6:21pm
3 Change Notes ( view )

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Lungora's Huron under Kondiaronk

In 1 collection by Fiona Danger
Lungora's Civs
16 items
Description
Introducing the Huron - the historic rivals of the Iroquois.



The Huron were a historical Confederation of Canadian First Nation people consisting of the Wendat, Petun, and other minor tribes. They were called by the French as the "Good Indians" as they traded with, worked with, and warred allied with the early settlers of Canada against the French Colony's enemies in the Iroquois, Three Colonies, and New Netherlands. Kondiaronk was famous as a great tactician and diplomat who drafted the final peace for the century-long conflict known as the Beaver Wars, but unfortunately died before he saw his confederation at peace.



Mod Support:
Lots of mods, these included: CulDiv | Ethnic Units | Hist. Religion | JFDLC | Map Labels | RED | YnAEMP v24/v25

Credits:
Lungora/FionaDanger - Art, Design, Dialogue
SkiesOvercast - Lua
Jarcast - SQL, Lua
EmeraldRange, TopHatPaladin - Lua fixing
Zharques - Civlopedia text and DOM
DarthKyofu - Second pass on the art
The rest of the community - Being awesome, and bearing with me cos this took over a year to finish thanks to life
9 Comments
CookiePuppy 14 Apr @ 6:54pm 
I am afraid to report that no matter what I do this mod does not appear to work. It's wonky if you play as them, but it's flat out broken if the AI has them.

If the game does not CTD at random during their turn, it will lock up once you first meet Mr. Ronk. His splash art will load in, but none of the dialogue or options, and the game will be locked up.

I have re-configured mods to see if it is a conflict, and no- this mod just seems to need work. Also the description of the mod in the mod list is "ggggggggggggg", which does not inspire confidence.
knoellcaleb 26 Jan @ 6:41pm 
absolutely broken, if the civ is used by AI then you can see their settler anywhere and it wont settle, and breaks trades
Praylak 21 Jan @ 2:24pm 
Start settler cannot settle city.
Darmok and Jalad at Tanagra 26 May, 2022 @ 8:17am 
You should add the resource tag since it adds beavers, resource maniacs like myself would have loved to have found this last year
Gavlar11 18 May, 2022 @ 12:19pm 
addendum to my previous comment; every beaver tile I've created has spawned on top of a neighbouring resource (whether it be bonus, luxury, or strategic). Is there any way to force the beaver to spawn on an empty tile, so that it's actually useful?
Gavlar11 18 May, 2022 @ 11:37am 
What is the logic for where the beaver tile is created? I had one spawn on top of a silver mine
Fiona Danger  [author] 20 Jul, 2021 @ 6:48pm 
@partial.pyro - I made sure to support all the possible YNAEMP maps, as well as a good deal of other mods. Unless the sql file is bugging there should be support. As for the screenshot, I used the worldbuilder to manually set up a map for running some AI test scenarios on - its a weird crop and not exactly sharable.
Partial.Pyro 20 Jul, 2021 @ 5:46pm 
also, are the locations of those civilizations in the screenshot hand-placed using in-game editor, or is that a tsl map?
Partial.Pyro 20 Jul, 2021 @ 5:38pm 
Looks great and excited to play! doesn't seem to have mod compatibility at this time however.