Company of Heroes

Company of Heroes

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SL_Foxtrot
   
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Maps: 3v3
Tags: tow
File Size
Posted
10.289 MB
11 Jul, 2021 @ 10:01pm
1 Change Note ( view )

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SL_Foxtrot

Description
Original Map that I created. Townville style map 3v3 (6p) with main street infantry brawl and flanking vehicle routes.
by slinki (2021)

Higher Resource and larger base build area version here (2022): https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2783744183

Comments welcome. Enjoy.
6 Comments
Pingu 20 Oct, 2022 @ 11:40am 
Great map! Had an amazing game on this, it's very well balanced imho and gives a very intresting challenge against 3 hard bots!
slinki  [author] 24 Jul, 2021 @ 8:20pm 
Thanks for the feedback all. Much appreciated.
King, the build area is large enough most of the time but then once in awhile the ai will build something in the middle. I've only had a couple of times this happened in about 30 test rounds so not saying it doesn't happen, just not very common. IF, I am able to update the map I will look at increasing the base build area for sure.
Sand, the request for more munitions makes sense, it does get low. Usually I'm sending a team of engineers around to lock down all of them to squeeze out a few more munitions. will consider for sure. Unfortunately, updating maps is not as easy as it should be on steam, at least that has been my experience. But, I'll look into it for sure.
Sando 22 Jul, 2021 @ 10:01am 
No probs, I know how much work goes into map making Slinki, thanks for producing so many for us :). We were playing Blitzkreig mod, against hard/expert AI. We won the middle and could hold it, but pushing forward was very difficult. If you're not comfortable upping the fuel (which is understandable if you'd like a more infantry focused map), how about the munitions? I think I received only approx 800 in 45 mins due the mild munition drain of a few mortars.
King Azog 22 Jul, 2021 @ 2:00am 
Hi Slinki. Thank you for this and all your maps. They are very detailed, with lot of features and very fun and balanced to play vs AI. The only flaw is that HQ territory is not large enough to permit to construct all the building especially for AI. Thank you for your wondrous work and keep on!
slinki  [author] 19 Jul, 2021 @ 9:00pm 
Thanks, glad you like the look, Sando. You can always switch to starting with higher resources to get things going faster. I tend to enjoy the infantry battles at the beginning that the lower to moderate resources facilitate.
Sando 19 Jul, 2021 @ 1:20pm 
Nice looking map, but the all low resources meant it wasn't a particularly fun game against the AI. Would suggest up'ing a few mun/fuel to medium