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These towers are situational. All of mod stuff is. Their sheer damage output is not scaled only by price. fire and poison tower best for trading posts/outposts, frost agains huge waves, lighting as a defender etc. I'm trying to keep things as balanced as possible. And to keep compatibility with other mods.
Mod is in good state as it is. Changing unnecessary stuff like build rate will lead to changing many other stuff that depend on this build rate. And the result really won't matter that much. So I say don't touch what works okay :P
The problem is that there is a single point of entry for modders to check some stuff at the beginning of quest/mod. And that entry is overriden by last activated mod or quest.