Total War: WARHAMMER II

Total War: WARHAMMER II

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Liche priest with vampires lore
   
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Tags: mod, Units
File Size
Posted
Updated
1.006 MB
12 Jul, 2021 @ 11:19am
23 Aug, 2021 @ 5:31am
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Liche priest with vampires lore

Description
This little mod adds a new lich priest to the Tomb Kings roster. This liche priest with the lore of vampires comes with the "master of the dead", the "Loremaster, Lore of Vampires" skills and the necrarch bloodline additional magic skills. The raise dead magic normally present in vampires lore summons zombies and skeleton wariors, now the spell is called raise skeleton and is on a different tab. After selecting the lich priest with the lore of vampires you have to click on the arrow on rigt down corner to go to the new spell. The new spell instead summons skeleton spearmen and skeleton archers of the TKs. A skill dump skill was added for those of you, like me, that use more skill points to heroes types of mods.

They are very powerful and so they will only be available after getting the 6th book of nagash that also makes available the liche priests with the lore of shadows.

This mod should be compatible with any other mod, meaning no matter what mods you had It is very lickelly they won't interact with this mod and won't cause buggs or crashes. Why are there submods you ask? Because other mods add skills and mounts to the other liche priest and this mod makes those new skills available to the new lich priest with the lore of vampires.

Warning I started creating this mod in 11/07/2021 and didn't know anything about modding so there might be buggs if you find one or more please comment it below with what were you doing when the bugg happen and what did the bug did.



Thank you to Cryswar for the mod guide and the Da modding Den discord for helping. Thank you Venris for giving permission to publish the submod for SFO. Thank you Agemouk for giving permission to publish the submod for Tomb Kings: Extended.

Future updates:
-A lot of testing, testing the various mounts, the spells, testing the skills and testing the ability to recruit them after getting the 6th book.
Current bugs: you can recruit this lich priest if you are lucky in the first event of the TKs that makes you chose a new hero. The other spells seem to be working correctly. I have yet to test the wind and the curse of ages and the upgraded versions of the spells.
-Possibly create a "new" book of nagash and connected to the one that Arkhan the Black has making him start with the lich priest and the other tomb kings factions get them when the faction is defeated.
-Adding other lores of magic to the liche priests.
-Make this mod compatible with SFO (done): https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2546514437
-Make this mod compatible with Tomb Kings: Extended (done): https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2546513253
-Make this mod compatible with with both at the same time (done): https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2548607011

The image is not mine and is just a placeholder for now.
19 Comments
All is Dust  [author] 2 May, 2022 @ 6:09am 
@KellyR no chance, I'm modding tww3 now, this was my first mod ever, so it shouldn't be to hard for you to modd it yourself with my mod as instruction, go to the "da modding den" discord for any question.
KellyR 1 May, 2022 @ 3:12pm 
Any chance of getting a version of this that doesn't require the 6th Book of Nagash to unlock them?
shaademrys 24 Aug, 2021 @ 10:55am 
you are a charm thx
All is Dust  [author] 23 Aug, 2021 @ 5:32am 
@shaademrys skill dump added.
shaademrys 22 Aug, 2021 @ 9:16am 
you should add a skill dump it gonna help alot wene you use mod whit more skill or lvl
djdomi44 18 Aug, 2021 @ 5:10am 
ok i will check it
All is Dust  [author] 18 Aug, 2021 @ 4:08am 
@djodomi44 I've checked again, the animations work correctly, I've put a new image showing the summon skeleton archers pulling their bows. Please check If your mod's date of update is 27/7 otherwise unsubscribe and subscribe again to this mod. I want you to enjoy the mod I've made, but I can't really help more than this, the only animations that are not from the TKs is the summoning animation so even If you have other mods they should not conflict and break animations.
djdomi44 13 Aug, 2021 @ 2:31pm 
problem returned. the animations are not correct
djdomi44 29 Jul, 2021 @ 5:05pm 
thanks, but the problem with animations returned today.
All is Dust  [author] 27 Jul, 2021 @ 6:10am 
@djdomi44 I've updated the mod and I've check the animations, they are working correctly.