Arma 3
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S.O.G. PF Dynamic Ambient
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer
Scenario Map: Cam Lao Nam
File Size
Posted
Updated
196.669 KB
12 Jul, 2021 @ 2:44pm
31 Jul, 2021 @ 9:53am
2 Change Notes ( view )
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S.O.G. PF Dynamic Ambient

Description
Hello, this is my dynamic ambient script showcase based on the S.O.G. Prairie Fire soundtrack. This is a showcase that serves only as a presentation of the script in form of a small simple mission.

Capabilities:
• If there is an enemy presence within 650 (changeable) meters and enemies know about the player action music kicks in (both rock and ambient, random pick), else calm music will play.
• Additionally, if daytime > 19:00 rock compositions (both calm and action) will be excluded from the "playlist".
• Suitable for SP as well as MP (slightly different install, tho).
• Small performance impact.

Installation of the script in your own missions:
For Singleplayer:
1. Create init.sqf in your mission folder
2. Create folder Scripts in your mission folder
3. Create in your script folder DynamicAmbient.sqf
4. Create in your script folder onLoadEH.sqf
5. Paste script launch and event handler[pastebin.com] in init.sqf
6. Paste main script[pastebin.com] in DynamicAmbient.sqf
7. Paste event handler script[pastebin.com] in onLoadEH.sqf

For Multiplayer
1. Create initPlayerLocal.sqf in your mission folder
2. Create folder Scripts in your mission folder
3. Create in your script folder DynamicAmbient.sqf
4. Paste script launch[pastebin.com] in initPlayerLocal.sqf
5. Paste main script[pastebin.com] in DynamicAmbient.sqf

Credit and licensing:
• Big thanks to Savage Game Design for this wonderful DLC.
• Tinker, modify and use as you wish, just don't forget to give a credit to the author :)

• CUP version — https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2562083273
• S.O.G. PF version — https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2545469773
More thorough guide
Bohemia forums[forums.bohemia.net]
5 Comments
JackFighter  [author] 22 Aug, 2021 @ 8:54am 
@Seanny_Crow
I believe, there's module in the editor called "remove ambient voices" or smth. However it's mission maker's choice not player's choice. If mission made up without this module player is forced to hear all these voices. Additionally, it just switches all faction voices off, you can't control either the s
US is muted or VC/NVA. The least you can do is to find mission file you interested in, unpack it with pbo manager, open in the editor, add module manually, repack back and play this altered mission. I think, what you looking for is technically possible, but there is no easy way to do it.
Seanny_Crow 21 Aug, 2021 @ 5:34pm 
Is there a mod or script to make the AI teammates during missions SHUT THE F*** UP?
Because spouting crappy vietnam movie quotes while you're suppose to be a spike team doing silent recon without uttering a word for days on end is utterly ridiculous.
I haven't played SOGPF a lot yet, but the two SP missions I already did had the same thing and it's really irritating because you can't cut the audio on voices if not you can't hear the NVA anymore.
Thx guys.

This damn SOGPF is total kismet for me, I started devouring SOG books a while ago, Uncommon Valor (which is the first everyone should read), all the Plaster books, all the Stryker Meyer books, the Lynne Black book (one of the best), the Brokhausen books (had me in stitches the whole time, funny as hell), Parnar, Miller, Hoe on Meadows, Morris, Maurer, Gole, etc. and like the universe was reading my mind that mod came out.
[PTRS] Bring a sack lunch 24 Jul, 2021 @ 2:16am 
For sure! Looking forward to seeing your release :)
JackFighter  [author] 22 Jul, 2021 @ 1:44am 
It ain't exactly a mod. It's a script which is way more simple, and you can easily install it in your mission without any requirements . I already have code for A3 2035 Vanilla music and A2 music (Contained in CUP Terrains). However, for some reason code that have been used for sog pf doesn't work quite right with these versions. I'll tinker around and maybe release both of them in ~ 2 weeks.
[PTRS] Bring a sack lunch 18 Jul, 2021 @ 8:41pm 
The concept of this mod is brilliant. This should have come around a lot sooner. I hope one day we have dynamic ambience for all the different environments Arma has to offer (desert, arctic, etc.) Looking forward to seeing what the community can do with this mod! Thanks so much for posting.