RimWorld

RimWorld

25 ratings
Training Rack - Continued
   
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Mod, 1.1, 1.2, 1.3
File Size
Posted
Updated
528.500 KB
13 Jul, 2021 @ 3:50am
20 Jul, 2021 @ 10:53am
2 Change Notes ( view )

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Training Rack - Continued

In 1 collection by indy
Realism Mods
61 items
Description
Original mod by brunayla
Original mod file here
Updated to 1.1 and 1.2 by me, along with some other streamlines:
- You can now use animal corpses as well as human corpses for fighting and medical training.


Original description:
Train your skills or learn new skills {from skill level 0} at *12 exp. Or Build the speciality racks for *25 exp to your skills.
Shooting - Animal / Human Corpses
Melee - Animal / Human Corpses
Social - Meals
Animal - Raw Foods
Medicine - Animal / Human Corpses
Cooking - Raw Food
Construction - Stone Chunks
Growing - Raw Plants
Mining - Stone Chunks
Artistic - Raw Resources
Crafting - Raw Resources
Research - Raw Resources
14 Comments
𝘼𝙮𝙖𝙨 7 Jan @ 2:37am 
it seems to work fine with 1.5, would love an update though
Pagan Nova 27 Jul, 2023 @ 4:00pm 
seems to work for 1.4...so far anyways. will test more
Thundercraft 18 Apr, 2023 @ 8:30pm 
Any plans on updating to 1.4?...
...Any hope of someone releasing a 1.4 version?

Actually, has anyone tried to use this in 1.4 to see if it still works (despite the version difference warning)? :lunar2020thinkingtiger:
Mr Popy Hed 30 Oct, 2022 @ 4:45am 
Plans on 1.4?
cowtipping1 30 Sep, 2021 @ 8:44pm 
I checked and it does work with animal corpses on the medical table at least
cowtipping1 30 Sep, 2021 @ 5:54pm 
I did a bit of digging ran the mod alone to make sure no mods were interfering, obviously not, and got a log of the error.

Could not resolve cross-reference to Verse.ThingDef named CorpsesAnimal (wanter=thingDefs)

It does seem to work fairly well, though I haven't tried it on animal corpses as of yet. Doesn’t seem to be a spelling error as much as a reference error. I’m doing this for fun so there’s a limit to how far I’ll dig but it seems that the term is spelled right, I’ve seen it used in other code, but somehow whatever tells this code to access other code, like a header, simply didn’t pick it up for some reason. I could get the rest of the changelog, but that part seemed to be the only important bit. The rest was more internal workings of how things broke not the why of them breaking.

By the way love the mod. Totally makes the game funner.


Found a description of the error type at.
https://www.rimworldwiki.com/wiki/Modding_Tutorials/Troubleshooting
indy  [author] 2 Aug, 2021 @ 11:58am 
No worries :steamhappy:
ne_propheta 2 Aug, 2021 @ 11:45am 
I have to admit that I decided to not use this mod, sorry :steamsad:
indy  [author] 2 Aug, 2021 @ 9:35am 
Hi ne_propheta! Are there any actual issues in the gameplay? Does shooting training not work?
ne_propheta 31 Jul, 2021 @ 2:17am 
Hi there! I got an error on boot, something related to AnimalCorpse ThingsDef that could not be found.

Maybe it's related to some misspelled "ingredient" for training benches?

Cheers! :steamhappy: