Sid Meier's Civilization VI

Sid Meier's Civilization VI

259 ratings
Diversity City Center Buildings
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
2.022 MB
14 Jul, 2021 @ 1:11am
1 Change Note ( view )
You need DLC to use this item.

Subscribe to download
Diversity City Center Buildings

In 1 collection by D
My Civ6 Mods
23 items
Description
Add 7 more city center buildings in early age, all of them are of 65 cost.
  1. Nilometer: +2 Science. Extra +1 Science if the city center is on the flood plains.
  2. Triumphal Arch: +2 Culture. Extra +1 Culture if the city has World Wonders.
  3. Official Run Handcraft: +2 Production. Extra +1 Production towards Districts, Buildings and Wonders if the city owns Quarries or Mines over Luxury or Bonus resources.
  4. Boot Camp: +2 Production. Extra +2 Production towards Units if the city owns Pastures or Camps over resources, or Improvements over strategic resources.
  5. Karez: +2 Food. Extra +1 Food and +1 Housing if the city locates on the Hills or is adjacent to Mountains.
  6. Fair: +6 Gold. Extra +2 Gold if the city center adjacent to at least one luxury resource.
  7. Totems: +3 Faith. Extra +1 Great Prophet Points if the city center adjacent to mountains or forests.
Nilometer and Triumphal Arch are mutually exclusive.
Official Run Handcraft, Boot Camp and Karez are mutually exclusive.
Fair and Totems are mutually exclusive.
While mutually exclusive means only one of which can be built in the city.

Please click LIKE if you think it is useful.

NOTE: This is a standalone MOD out of Harmony in Diversity, if you find these contents useful, please try out Harmony in Diversity which contains more interesting improvements for Civ6.
23 Comments
1454935198 1 Feb @ 6:48am 
配备了有地形要求的高性价比建筑,平衡性尚可,还是很有趣的。
RoxyRiku94 14 Jan @ 6:45pm 
@Bryonix Maybe a bit late, but I think I figured out why the Karez Building gets moved into a later tech: This is because of the Grand Era mod moving the Turpan Karez wonder (by IthildinX) to the Surveying Tech, but because the Turpan Karez wonder shares the same BuildingType entry with the Karez building from this mod (BUILDING_KAREZ), it also moves this building back as well.

Not sure if this mod is still beimg maintained, but changing the BuildingType to something different in the coding will likely fix this issue.
Solitude 26 Sep, 2024 @ 12:51pm 
I'm experiencing the same issue with the Karez. I wonder if it's due to some possible conflict with another mod. Shame, lovely little mod otherwise.
Bryonix 17 Sep, 2024 @ 10:55am 
The Karez moved somehow and is now very expenisve u get it at Chichén Itzá its way to late
Zarce 11 May, 2022 @ 9:25pm 
Thanks.
DeadWeatherDrums 23 Apr, 2022 @ 7:53pm 
Very interesting ideas and visuals. However, I have to ask, does this have any actual visual art on the map, or do they just show up under the City Center description? I would be very tempted to use them if I can customize cities with this unique art assets, but if these additions are just abstract bonuses, I will probably pass.

I also suspect the game, especially certain civs and societies, and other mods, will inevitably encounter problems with this many starting city center buildings to choose from.
(CPU melts, CTD, floor opens up, player falls into Civivortex, end of life)
河口迷幻人 23 Mar, 2022 @ 11:01pm 
这不就是和而不同的吗
drifter 12 Dec, 2021 @ 6:53pm 
冲突模组报错
H.Humpel 7 Nov, 2021 @ 9:27am 
German translation available in the Civilization VI Mods - German translations
tangqikong 23 Oct, 2021 @ 3:56am 
咨询一下,如果我已经订阅原有MOD,比如某个奇观,你们也整合了这个奇观MOD,那么游戏会出现奇怪的问题吗