Total War: WARHAMMER II

Total War: WARHAMMER II

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Blessed Spawn Rework
   
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Tags: mod, Campaign
File Size
Posted
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230.324 KB
14 Jul, 2021 @ 2:28pm
27 Jul, 2021 @ 9:34am
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Blessed Spawn Rework

Description
This mod lets you choose your blessed spawns with a dilemma, that fires when you defeat invasions on your land.

Problem: I never really liked the Blessed spawn missions. It felt very much like something that just happened in the background (sometimes) when you did the usual things you do in a Total War campaign, and you were at the mercy of the quests as to which blessed spawns you would get.

Solution in a Nutshell: I left blessed spawns for the AI untouched. But overhauled the mechanic for players. Now the following occurs:
  • An invasion marker will spawn in a random region you control for 10 turns before despawning.
  • The invasion has a chance of being easy, medium or hard. The harder it is, the more powerful the blessed spawns rewarded.
  • Upon defeating the invasion you will be presented with a dilemma to choose the blessed spawn you wish to have.
  • A new marker will spawn a turn after the old one despawns, repeating the cycle.
Notes:
1. When playing as Nakai, the marker will spawn in your vassals regions.
2. Due to a bug in the forced battle manager script in the base game right now you MUST AUTORESOLVE the battles for your dilemma to fire – sorry!
3. See attached images for dilemma’s and the rewards from each.
4. On occasion there is a bug where you will be asked to attack a discordance after you just defeated it. If this occurs withdraw, fighting a second time will not give you twice the rewards!
17 Comments
Overon 16 Oct, 2022 @ 3:03pm 
port for wh3 please
Wintermote 10 Feb, 2022 @ 7:59am 
This is a step in the right direction but still kinda lacking. It's a big pain trying to march an army across 5 provinces to reach (maybe) a blessed spawn.

Perhaps a mechanic relating to sacrifices from combat granting a blessing resource to be spent using the scrap mechanic instead?
crocodominator 23 Sep, 2021 @ 1:49pm 
checking to see if the autoresolve only problem is fixed yet? I know you have no control, but did the latest patch fix it finally?
Samownis 17 Sep, 2021 @ 6:20am 
Is this fixed now with the patch that came out?
IfThenOrElse  [author] 28 Jul, 2021 @ 1:23am 
Alas no, I think the issue I have is with the battle manager script not saving stuff from battles. It actual affects Oxyotls defence missions and the Woodelf ones too - but for them, all it does is make the army not disappear.

I've reported it to CA so I hope it will be fixed soon.
Samownis 27 Jul, 2021 @ 3:31pm 
I was reading through the Modding Den and I saw some mention to defeat traits not triggering for autoresolve. The modder fixed it by removing capital letters, not sure if that could help here or not.
IfThenOrElse  [author] 27 Jul, 2021 @ 9:36am 
OK - fixed that bug - I also changed the marker to use Oxyotls one - it looks more Lizardmen styled!
IfThenOrElse  [author] 27 Jul, 2021 @ 1:35am 
Thanks for the heads up - I'll look into that. I did have to fix a bug around sea encounters so that it would not interfere with this!
Flipse 26 Jul, 2021 @ 5:26pm 
This is currently glitched; it makes me unable to pick up the treasures at sea,
Merchant of menace 25 Jul, 2021 @ 6:30am 
Would it be possible to add "teleport to battle" ability?