Stellaris

Stellaris

52 ratings
Biophage
   
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1.727 MB
15 Jul, 2021 @ 9:47pm
2 Jan, 2022 @ 4:22am
10 Change Notes ( view )
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Biophage

Description
Biophage Hive Civic and Tech

Infest the Galaxy!

The idea for this mod is to allow hives to go full necroid/reanimator playstyle, hive flavoured

Sporting a horror army directly spawned from enemy corpses and converting biomass into more drones

Also some more biological oriented tech unlocks and buffs that are expensive to research and rare to roll but easier to get with each biology research unlocked

V2 uncoupled from other mods

Compatible to Forgotten Queens and Planetary Diversity

!!IMPORTANT LOAD AFTER FORGOTTEN QUEENS!!

New Stuff

"Biophage"-civic - cannot take necrophage origin
Combines Several Necroid Playstyles, including reviving space monsters

Includes 2 new buildings for hives and the biophage
2 Armies for the Phage (reaper swarm and regenerator)
Bio Titan Army for hive minds

3 new scientists traits (allows gestalt-scientists to have assistants)

Biological Tech
Swarm Fighters (resilient large swarms)
Contagion Missile (hurts all defense but doesnt ignore shields)
Bio-Armor (regenerative hull and armor boost)
Biological Ship Computers, boosts defenses and allows your titans to swarm or your corvettes to go artillery

New Harvesting Tradition
Gives abduction bombardment that takes everyone

Define Tweaks

Auto Migration starts after 5 years on Colonys instead of 60

Defines change to allow self repair of units to be during combat and starbases reactivate when 50% repaired

A few new sections for menace ships

My other Micromods, can be standalone or work together:
Supremacy
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=269204♥♥♥♥
Stargates Ascension Perk
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2697161224

Special thanks to the stellaris modding den for rubberducking, corsairmarks for helping understanding stellaris scripting, and Arcess & DarkKhaos for the icons

2.0 rewrote most of the mod, added new tech and its own research

2.1
Improved Biohazard icons thanks to Arcess on stellaris modder den
Removed the Missile destroyer section
Fixed the Purge Trait disabled for non genocidal ethics
Removed habitability buff from trait, increased housing and sprawl buff to 20%
Moved the Bombardment into a tradition and renamed it

2.2
some typos fixed, move plattforms to supremacy
Reduced upkeep of the reaper and regenerator
Made the tradition localisation nicer

2.3
Fixed namespace error for all events, should now properly allow resurection and the tradition to fire
Added alternate scientist traits corresponding to ai assistance for non-gestalts
tidied up localisation
34 Comments
Wizard_ice 12 Mar @ 5:49pm 
just wondering if you have a link to the updated version of this mod
Hivelord 15 Aug, 2024 @ 5:42am 
@Boltergiest thank you
Boltergeist  [author] 14 Aug, 2024 @ 11:46pm 
Because the mod is seriously outdated and i lack the energy to fix it as i have to redo it from scratch
Hivelord 14 Aug, 2024 @ 9:28pm 
Hey @Boltergeist I don't see the biochip technology when I use this mod.
Boltergeist  [author] 16 Feb, 2024 @ 5:15am 
Lol, habs zur hälfte gefixxt, und ein test spiel das mir ideen für verbesserungen gab

Brauch nur die energie mich mal hinzusetzen und all die pop jobs neu machen
MAMPF(GER) 16 Feb, 2024 @ 4:10am 
Wieso? Wäre so schön nach der Zeit wieder geht. Wollt wieder anfangen ;)
Boltergeist  [author] 11 Sep, 2022 @ 4:27am 
Hey mamp, sry dont know, ive tried to fix this and main mod but something keeps breaking, even having rewritten it from scratch, and i dont know why
MAMPF(GER) 11 Sep, 2022 @ 3:41am 
3.4?
Eat the worm mf 8 Aug, 2022 @ 8:11am 
so cool to finally see bio weapons in stellaris!!! Thanks
Boltergeist  [author] 22 Mar, 2022 @ 11:17pm 
no, ive moved it all to RogueTech