RimWorld

RimWorld

82 ratings
Lego Bricks [Obsolete]
   
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Mod, 1.2, 1.3
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Posted
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583.886 KB
16 Jul, 2021 @ 12:40pm
21 Aug, 2021 @ 7:16pm
4 Change Notes ( view )

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Lego Bricks [Obsolete]

Description
Pieces to use for your own mods. Also used by many of mine. Current features:
- Reloading Framework, as seen in Reloadable Rockets and many others. Now part of Vanilla Expanded Framework!
39 Comments
Ulas 8 May, 2022 @ 7:14pm 
Guessing that if this framework is obsolete, its no longer required and can be safelly uninstalled from my mod list?
Lustique 28 Aug, 2021 @ 2:01pm 
Oh, bad timing then. :D
legodude17  [author] 22 Aug, 2021 @ 5:07am 
@ZzZombo Already did, actually
ZzZombo 22 Aug, 2021 @ 4:49am 
Are you gonna update "Vanilla Weapons Expanded - Heavy - Reloading Patch" to refer to the framework as its dependency?
legodude17  [author] 21 Aug, 2021 @ 7:17pm 
@Lustique That is due to the reloading framework being added to Vanilla Expanded Framework, and it reacts poorly when there's multiple versions loaded. Has been fixed.
Lustique 21 Aug, 2021 @ 1:13pm 
There seems to be a problem on Linux with both of your reloading mods: https://gist.github.com/HugsLibRecordKeeper/fa79fe7c9a9a304f625fab0272d933b3 (from line 585 onwards). If I remove both mods and re-sort with RimPy, the exception is gone.
legodude17  [author] 20 Aug, 2021 @ 10:50pm 
@Xurker: That is a very old error, which indicates you had an outdated version of the mod installed somehow.
Xurker 20 Aug, 2021 @ 5:34pm 
I have been unable to reproduce the error again for some reason (i did notice VEF has been updated after i made my comment, could be related) but here is the error message itself: https://pastebin.com/hafu8M4X
legodude17  [author] 20 Aug, 2021 @ 4:29pm 
@Xurker what’s the error? I need a log.
Xurker 20 Aug, 2021 @ 11:51am 
while using the mod "Heavy Melee Weapons" that has this as a prereq and also Vanilla Expanded Framework, I found out it throws an error at startup if you load Legobricks after VEF(atleast for that mod) could it be helpful to have this mod always load before VEF or would that cause issues for other mods reliant on this one? for now I used Rimpys sorting rule to make sure this always loads before VEF