Oxygen Not Included

Oxygen Not Included

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Resize Dup UI
   
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Mods: UI
Compatibility: Base Game, Spaced Out!
File Size
Posted
Updated
132.913 KB
16 Jul, 2021 @ 9:50pm
21 Jul, 2021 @ 7:35pm
7 Change Notes ( view )

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Resize Dup UI

Description
Tired of scrolling through dozens of dups in the tiny Priorities screen? Now you can resize the duplicant management screens to handle more dups!

Resize the Vitals, Consumables, Schedule, and Priorities UI screens via the Mod Options menu.

Usage
  • Subscribe via Steam Workshop.
  • Start Oxygen Not Included.
  • From the main menu, click on the Mods menu.
  • Check "Resize Dup UI" to enable the mod.
  • Restart Oxygen Not Included.
  • Start a game and check out the resized screens.

Customize
To increase or decrease the screen size further:
  • From the main menu, click on the Mods menu.
  • Click "Options" for "Resize Dup UI".
  • Change the Height Adjustment value. Somewhere between 300 and 800 is good for most monitors.

Known Issues
  • Incorrect outline placement on Consumables screen.

Source [github.com]

Thanks to Peter Han for the excellent PLib[github.com] library, which provides the configuration UI.
32 Comments
白马非马儿 13 Jan @ 4:43am 
@SajuurCor I fixed this mod. If it disturbs you, please let me know
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3406758275
#卷みかわいい✝ 12 Jan @ 6:31pm 
崩溃了兄弟们:DSTskull::DSTskull:,一点开优先级栏直接闪退
MiserableGamer 11 Jan @ 1:43am 
I have logged it on the GitHub, but given this was made 5 years ago, I'm doubtful it'll get fixed.

Anyone know of alternatives?
hazelsteacup 10 Jan @ 5:50am 
Same crash. :(
irgend son OpfA 10 Jan @ 5:32am 
InvalidOperationException: Sequence contains no matching element

System.Linq.Enumerable.First[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) (at <a314714511a14f84b853c03efd8682b8>:0)
ResizeDupUi.JobsTableScreenPatch+JobsTableScreenOnActivate.Postfix (JobsTableScreen __instance) (at <7ba53b6cd8f540ce95e98f4a681f1017>:0)
(wrapper dynamic-method) JobsTableScreen.JobsTableScreen.OnActivate_Patch1(JobsTableScreen)
KScreen.Activate () (at <82d98ed04cc642f199bc654910617431>:0)
ManagementMenu.ToggleScreen (ManagementMenu+ScreenData screenData) (at <de0c0e5fa40841fd91ceee72b50cf78f>:0)
ManagementMenu.OnButtonClick (KIconToggleMenu+ToggleInfo toggle_info) (at <de0c0e5fa40841fd91ceee72b50cf78f>:0)
KIconToggleMenu.OnClick (System.Int32 i) (at <de0c0e5fa40841fd91ceee72b50cf78f>:0)
KIconToggleMenu+<>c__DisplayClass18_0.<RefreshButtons>b__0 () (at <de0c0e5fa40841fd91ceee72b50cf78f>:0)
Kasean 10 Jan @ 1:16am 
same. crash
RFC1149 9 Jan @ 7:14pm 
Latest version(648807), game crashing on "priorities" tab.
Nased0 22 Sep, 2024 @ 3:22am 
Please make it possible to move this resized window to the left side of the screen! Now it covers the options and status windows, which I need i.e. to deprioritize sick and wounded duplicants.
It can cover the messages area instead.
Berner 2 Aug, 2024 @ 3:55am 
Is it possible to make it affect the Database and Colony Report tabs?
Darth Nihilus 20 Apr, 2024 @ 4:42am 
@ollj they just don't give a fuck and leave it to the mod community