Portal 2

Portal 2

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Colour Cubes
   
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11.145 MB
16 Jul, 2021 @ 10:34pm
25 Jul, 2021 @ 9:00pm
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Colour Cubes

Description
It's been a while, internalize the Squirrel programming into Hammer entities took way longer than anticipated.

I have used VIDE to inject the colour cube dropper VMF into the map BSP file. This version is nearly done but still have jamming issue with dropper
9 Comments
joe98 10 Feb, 2023 @ 5:54pm 
Great map thank you! I had to figure out that unique angle thing before I got it!
Andy T  [author] 25 Jul, 2021 @ 9:06pm 
I put out an update, a fizzler at the vactube room, a reset (although unlike the original, it has a side effect of going through a loading screen), and a glass plate stopping the unintended solution; and a sign indicating laser has to get through by portal where angled laser has to go in.
Libbybapa 17 Jul, 2021 @ 12:52pm 
I personally don't think that information should be behind a spoiler tag. Most authors of logical maps do not use that sort of setup and if using it, letting the player know is a good idea. It's kind of like cube throwing, snatching a laser cube through a fizzler, etc...

I actually solved the map without the use of the orange gel or the angled panel/button. This was the ending I used: https://youtu.be/CHvl8rTpS0o
Andy T  [author] 17 Jul, 2021 @ 10:56am 
Yeah an angled portal, that I thought I already meant it by "proper lase angle" . I'll need to put something on the entrance vactube room. Cube below... oh you set it up prior to fling it up there, I actually miss that one.
Libbybapa 17 Jul, 2021 @ 9:21am 
Am I right that the intended solution requires an angled laser through portals ? If so, then IMO you should mention that in the description.
Joric 17 Jul, 2021 @ 6:23am 
This is pretty random low quality map. I didn't solve it as intended that's for sure. I didn't ride the funnel. I've just placed the cube below and shot two portals for the laser.
Dark Rozen 17 Jul, 2021 @ 4:05am 
You can also get trapped in the entry area if you walk through a portal back into it
Andy T  [author] 17 Jul, 2021 @ 1:00am 
Yeah that one I'm a bit tired, I can put a simple walkway to get back or a simple SetOrigin() call to restart, I forgot to do that part. I wanted to vactube it but I haven't done that before.
bullfrog 17 Jul, 2021 @ 12:40am 
There’s a trapping situation. Apart from that, good map, thumbs up: intended solution ?