Garry's Mod

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[TFA-VOX] Grigori Weaver (BOCW)
   
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Content Type: Addon
Addon Type: Effects
Addon Tags: Roleplay, Realism
File Size
Posted
61.190 MB
17 Jul, 2021 @ 1:43am
1 Change Note ( view )

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[TFA-VOX] Grigori Weaver (BOCW)

In 1 collection by multinett
TFA-VOX for COD: Black Ops 1 + Cold War
21 items
Description
"Weaver is liked and respected by his fellow CIA operators. His longest professional partnership is with Clandestine Service Officer Jason Hudson, whom he has accompanied on multiple missions and assisted on interrogations and PsyOps. His Russian heritage, once a source of distrust in the Agency, is now seen as a key asset in special operations against the USSR..."

There was no way in hell I was skipping on this legend. Operator Weaver. Quite recently released and isn't even playable as an operator yet. Fortunately, you get to hear him before you do in BOCW. Enjoy!

Anyways, I used a big brain method to easily identify lines for Weaver. It took a whole day of finding files but it was definitely worth it. Sadly, this method isn't backwards compatible, meaning hopes on previous seasonal operators are still lost.

FEATURES:

-456 lines! Impressive!
-Variety lines; lines differ depending on what you spot/kill.
-Fairly large radial menu.
-Bashing; using TFA BASE weapons that support bashing, a special line will play.
-nZombies Support; Although a bit of aim was towards sandbox, you can enjoy this vox in the nZombies gamemode.
-Other lines mentioned in the image above.

WARNING:

This VOX pack isn't assigned to anything at the moment, but will be when or if Griffbo ports the new Weaver model. In the meantime, you can manually assign this VOX to either this, or this. Up to you. The pack is named "player/operators/vox/weaver_bocw". LEARN HOW TO ASSIGN IT HERE.

REMAINING VOX PACKS:

The ones left in the list are fully from Black Ops 1, thus will take an exceptionally longer time to finish compared to operators.
  • Joseph Bowman from BO1.
  • Russian soldiers from BO1. (WIP)
  • American soldiers from BO1.
  • British commandos from BO1(From campaign mission "Project Nova").
  • German soldiers from BO1(From campaign mission "Project Nova").
  • Cuban soldiers from BO1(From campaign mission "Operation 40").
  • VC soldiers from BO1.
  • ???
A reminder that PREVIOUS seasonal BOCW operators will not be made due to complicated reasons.

No, MW2019 operators will not be made(by me at least). People keep asking so I decided to add this disclaimer here.


CREDITS:

Treyarch: Audio files(assets) from COD:BOCW.

TFA: The base TFA-VOX addon and the template code for creating vox packs.

multinett: Everything else(coding, extraction, compilation).

The Groza used in the screenshot is from this addon

Please consider giving a thumbs up if you enjoy my expression packs. Thank you!
12 Comments
Serban331 22 May @ 5:51pm 
can you make one for alex mason for nzombies
multinett  [author] 29 Jul, 2021 @ 1:15pm 
Read the comment below yours.
Eliphas_Vlka 29 Jul, 2021 @ 1:09pm 
one day, will you do Maxis?
multinett  [author] 24 Jul, 2021 @ 1:52pm 
The method I used in this pack isnt backwards compatible, meaning previous operators are not possible.
Melon Dog 24 Jul, 2021 @ 8:41am 
If we could get one for Naga i would be very happy
multinett  [author] 22 Jul, 2021 @ 10:47pm 
Thanks! I can't wait to see your playermodel!
General Gilroy 22 Jul, 2021 @ 10:30pm 
That was quick holy shit, now I gotta do it, fantastic work man!
Rylertsons 18 Jul, 2021 @ 9:56am 
Being someone who used to be in the NZR server prior to you know who being outed as a bitch, I respect your work and I don't want you to burn yourself out over it.
I'll happily wait for the updated VOX packs and whatever future endeavors you may pursue.
multinett  [author] 17 Jul, 2021 @ 11:05pm 
@Arcade merging all three files into one is what I exactly did on this pack, and discovered that the only files overriding eachother are the nzombies lua files. The file that isn't for nzombies works absolutely fine with all of my other VOX's enabled. I finally found a possible fix for this huge situation.

I agree on the clutter caused in your menu, I solely apologize for that. I have plans to drastically improve my old vox packs to merge them into one lua file for convenience and fix the override. I also will be releasing campaign VOX's separately since it causes the same issue.

Don't burn yourself by trying to figure out what pack causes this issue, it really isn't worth your time. I now understand overrides are somewhat my fault, even though I still have no clue why it happens.
Orion 17 Jul, 2021 @ 7:59pm 
Sure, but the individuality of the mods is good too since your vox menu isn't cluttered and full of voxs that you don't want to use.