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_playerstart = player getVariable ["enableBB_ALA_Start",true];
Then have another loop that checks whether stuff is loaded....
if(hasInterface) then {
[] spawn {
waitUntil {sleep 1; !isNull player};
player setVariable ["enableBB_ALA",false,false];
player setVariable ["enableBB_ALA_Start",true,false];
sleep 30;
player setVariable ["enableBB_ALA_Start",false,false];
};
};
I have *no* idea if that will work... but feel free to hack around with it. :)