Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Again, it's super easy to normalize the audio if you'd like to learn how to do it yourself. There's no weird file encryption and the music tracks are exposed in the game files. Just normalize them yourself where they sit in the game's directory, and you don't even need to make a mod.
To be honest if you want to do this yourself it's easy. Goldwave, Audacity, MP3Gain -- any of these will allow normalization. The tracks are exposed in \Data\Audio\Sounds\Streamed\Music and not in some pak or container file.
IIRC I used Goldwave to convert the game's .oggs to 192kbps @ 44100hz .mp3 (because the original encoding wasn't uniform), then used MP3Gain to normalize them to 89.0 peak dB, then simply converted the container format back to .ogg.