Solasta: Crown of the Magister

Solasta: Crown of the Magister

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North Light Part 1 - The Forest
   
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250.993 KB
19 Jul, 2021 @ 8:33am
8 Aug, 2021 @ 12:26am
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North Light Part 1 - The Forest

In 1 collection by Micha LNH HSV
North Light Campaign
2 items
Description
North Light Part 1: The Forest

Part 1 of a larger campaign. Start in a large atmospheric and detailed forest map near Baldur's Gate, with a mix of role-playing, exploration, puzzles and combat. Advanced features follow steadily with new Dungeon Maker features.

The party explores the branching thicket of the great forest, two villages, a graveyard, a magical shrine and encounters smaller and larger creatures in search of provisions over time. A huge outdoor map full of adventures awaits you.

North Light Part 2 - The Servers:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2569220267

Campaign Collection
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2569298512
11 Comments
Clownfish 21 Nov, 2022 @ 1:56pm 
Thank you Micha LNH HSV
and you're very welcome! ^_^
Micha LNH HSV  [author] 21 Nov, 2022 @ 1:33pm 
Nice collection. thanks for your work.
Clownfish 21 Nov, 2022 @ 1:30pm 
Nice, thanks for the info and for creating this campaign.
Okay, I'll also check out the second level.
:winter2019happyyul:

I've also added not just this map, but your 2 part collection that includes this map it to a group of collections I've created:
"Campaigns Categorized by Starting Level"
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2889123353
Micha LNH HSV  [author] 21 Nov, 2022 @ 1:27pm 
Level 1.
But this is still an old version with "only" a single level.
Install Part 2 (single locatioon too) for second Level.
The campaign is working in progress. But it will take some time...
Clownfish 19 Nov, 2022 @ 11:25am 
What is the recommended starting level for characters / parties in this campaign?
Level 1?
Micha LNH HSV  [author] 10 Aug, 2021 @ 1:57am 
Version 1.3
-transition to part 2 activated
Micha LNH HSV  [author] 25 Jul, 2021 @ 3:15am 
Version 1.2
-Changed fortuneteller key from dragonkey to goldkey, to avoid misunderstandings with the dragonstatue
-Corrected typo "sever" to "sewer"
-The exit grid is now the end of the module, so that the characters can be saved. The transition to the second part will be activated as soon as it is finished.
Micha LNH HSV  [author] 22 Jul, 2021 @ 2:44am 
@Acadiantri
all fine

V1.1 online
-Fixed Silverkey Body
Acadiantri 21 Jul, 2021 @ 3:02pm 
Didn't mean to upset you. I apologize if I did. Just giving my opinions. Others may be looking for exactly what you've created.
Micha LNH HSV  [author] 21 Jul, 2021 @ 1:36pm 
Hi Acadiantri,
walking:
At the moment there is no possibility of fast travel in Dungeonmaker,nevertheless i wanted to make a big wilderness map.
fighting:
Matter of taste, i like the mix of role-playing, exploration, puzzles and combat and no hack slash. I'm an oldschool guy.
teleporting monsters:
yes, this is currently the only atmospheric option in the beta dungonmaker. I didn't want the group to just run into enemies that appear in front of them, but to place them appropriately and create a feeling of encirclement. Again im an old man and dungeon master since 1989...
chests :
Only possibility in Dungeonmaker.Bug with locked Virtual Loot.Later i'll add lever,switches&puzzles.
You certainly know that the module is free & that a lot of work has gone into it.It's not exactly motivating to hear only negative things as your first feeback.
I will take a look at your workshop adventures, test and evaluate it and will give you a feedback too.
thanks anyway for your feedback
Micha