Total War: WARHAMMER II

Total War: WARHAMMER II

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Unit Caps for All - We'z Speshul patch
   
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Tags: mod, Overhaul
File Size
Posted
119.631 KB
19 Jul, 2021 @ 11:23am
1 Change Note ( view )

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Unit Caps for All - We'z Speshul patch

In 1 collection by Vacuity
Unit Caps for All
50 items
Description
Applies the same unit cap system from Unit Caps For All to Lost2Insanity's lucent We'z Speshul mod.

Please see the original mod entries for both mods for full details on what these mods do.

Please report all bugs for high priority fixes. Please report typos for low priority fixes and balance issues for consideration.
5 Comments
Vacuity  [author] 21 Jul, 2024 @ 5:58am 
We'z Speshul was updated much more recently than this patch, so the patch is probably outdated, and I've given up on supporting my Total War mods for the forseeable future. Development of UCfA for game 2 ceased years ago in any case.
The Dictator 21 Jul, 2024 @ 5:46am 
Playing as Skarsnik
The Dictator 21 Jul, 2024 @ 5:42am 
I only get 2 squig riders and 3 regular squigs even after building other squig buildings in other provinces, and there no cap for savage giants
Vacuumrider 17 Apr, 2023 @ 10:17am 
Hi Vacuity how are you ? I just realised the generic squigs military building doesn't have any cap. Upon inspection, it's because the buildings from We'z Speshul ws_squigs_1 and ws_squigs_2 replace the vanilla wh_dlc06_grn_squigs_1 and they are absent from building_effects_junction_tables in this mod.
You might need to create a new cap for colossal squigs different from Skarsnik building for the generic one (+3 everywhere seems like a lot ? I don't know the balance of your mods like you do)
Thank you again for your work !
TotalWarEnjoyer 14 Jul, 2022 @ 7:32pm 
Thank you for your hard work!