Left 4 Dead 2

Left 4 Dead 2

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The Parish (Facelift)
   
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Game Content: Campaigns
Game Modes: Co-op, Versus, Survival
File Size
Posted
Updated
553.809 MB
20 Jul, 2021 @ 10:49am
2 Aug, 2021 @ 3:10pm
5 Change Notes ( view )

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The Parish (Facelift)

In 1 collection by мяFunreal
мяFunreal's maps
26 items
Description
This Is pretty much just the original Parish campaign, but with a facelift.
All i really wanted to do was fix the god awful lighting issues in the park and cemetery, but i got a bit carried away and modified some other things.

Here's what i remember changing:
Waterfront
  • Sternwheeler has moving wheel.
  • Added boats that bob in water.
  • Updated interior look of bar.
  • Added more starting weapons.
Park
  • Fixed horrible lighting.
  • Added guns with skins.
  • Changed CEDA Trailer door to slide (as it was supposed to).
  • Added Decontamination procedure to Ceda Trailer.
  • The button that turns off the perimeter alarm now opens the doors after two seconds, as opposed to 20 seconds.
  • Blocked End Saferoom door with metal plate, as to not see a giant black square in the door window.
Cemetery
  • Remodeled Helicopter crash scene and added burnt pilot corpse (from Last Stand).
  • Added unused car alarms to parking lot vehicles, cause why not.
  • Fixed horrible lighting on Cemetery.
  • Added an infected ladder on the fence way opposite of crashed helicopter, to allow SI to move easier.
  • Made use of Infected ladders that were not put into navmesh.
  • Added Memorial to Jim French
French Quarter
  • Fixed a few holes and inconsistencies of map.
  • Changed design of balcony on which you emerge after saferoom.
  • yea that's about it
Bridge
  • "Finished" the unfinished bridge tower models.
  • Added multiple blockades that enable randomly, so you gotta use a different path sometimes.
  • Fixed all props related to the bridge structure and its destruction.

Changes across all maps
  • All Dynamic and Physics cars have random colors on map spawn, using a vscript
  • Navmeshes have been modified for better flow. Somewhat
  • Maps use both bus skins.

The Park has a survival map in which you turn on a generator and just duke it out until you die.
Playable area is from the beginning saferoom to the CEDA trailer.

The Bridge survival map actually takes place on the bridge. Lower the Drawbridge to begin the round.
You may use the entire bridge up until the second Drawbridge, which is already blown up.
The start area has all weapons, but no ammo. Ammo spawns appear at the military truck and somewhere else on the bridge, but i forgot where i put it

______
This item is not authorized for posting on Steam, except under the Steam account named мяFunreal; Steam id "funreal"
Modifications or Redistribution of this addon without explicit permission is prohibited.
I have my own Discord server[discord.gg] where i post WIP screenshots. We can also just chat.

Popular Discussions View All (1)
0
2 Sep, 2023 @ 10:37am
VS bug
Del Ferico_Exclusivo
63 Comments
Bob 2 May @ 5:23pm 
mean, whatever thanks anyway
мяFunreal  [author] 2 May @ 3:28am 
You could have just looked through my workshop you know.
Knowing it was 7 years ago it ought to be towards the back of all my junk, but alas.

Since you're too lazy to do shit yourself, here it be.
Won't do you any good unless you're making maps yourself.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1257863790
Bob 1 May @ 3:03pm 
link?
мяFunreal  [author] 1 May @ 2:03pm 
Already did that 7 years ago.
Bob 1 May @ 1:56pm 
hey funeral do you playing to relase the car colors randomized has a standlone v script?
Z0M 14 Apr @ 8:11pm 
is it possible you can make a newer and improved Dark Parish? Seeing as Dark Parish basically has the same issues?
Z0M 12 Apr @ 4:03pm 
yeah, I always assumed it was a mod issue from my end, glad to see im not a schizo and it was a valve issue instead.
мяFunreal  [author] 12 Apr @ 2:56pm 
yeh, those lighting issues were caused by not making the map properly.
Valve should have known better, but alas.
Z0M 11 Apr @ 8:00pm 
completely solved the lighting issue I had, thanks g
мяFunreal  [author] 9 Mar @ 1:48am 
All that is saying is that you never paid enough attention to what the vanilla campaign actually looks like, so you can't even compare.