Left 4 Dead 2

Left 4 Dead 2

180 ratings
Fixed Defib Shadows
   
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Game Content: Items, Textures
File Size
Posted
1.049 MB
20 Jul, 2021 @ 1:17pm
1 Change Note ( view )

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Fixed Defib Shadows

Description
I'm the new TLS Team.
This is a pointless fix but now that you've seen it you'll never unsee it.

The defibrillator has baked in Ambient Occlusion in the texture, which is the norm for Source engine textures since Source doesn't have proper AO support. However, for the defib, Valve used one texture for both the worldmodel and viewmodel, overlooking that the paddles have AO in the texture, making it look bad while holding it in certain areas.

This is the original texture with the AO on the paddle removed. Unfortunately the texture used in-game now is slightly different from the original PSD file, and is a darker orange overall. This was unavoidable without massive downgrades in quality thanks to DXT5 texture compression.

Credits
hexx: All the actual work
Me: Posting it lmao
5 Comments
FL1K4 8 Jan, 2022 @ 9:11pm 
yeah you're right I CANNOT UNSEE IT
🏖 SUMMER NEKO ☀ 21 Jul, 2021 @ 1:22am 
nice work :D
GI Jeff 20 Jul, 2021 @ 8:33pm 
Is this compatible with retextures?
BlindTwig  [author] 20 Jul, 2021 @ 4:00pm 
the problem was that we'd be taking a texture that already went through DXT compression and applying more, simply didn't want to deal with that
PeopleLikeStuff 20 Jul, 2021 @ 3:02pm 
You could avoid the colors on your texture getting screwed up if you use the vtex dev tool instead of VTFedit (which handles DXT compression poorly)