Total War: WARHAMMER II

Total War: WARHAMMER II

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Masked Mustachio's Lady Ungrim
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Tags: mod, Graphical
File Size
Posted
Updated
15.824 MB
20 Jul, 2021 @ 8:29pm
6 Oct, 2021 @ 9:36am
3 Change Notes ( view )

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Masked Mustachio's Lady Ungrim

Description
With the update to the Dwarfs my wife and I wanted to try out the changes and originally I made her a Thorek gender change but then I remembered that her favorite character in Vermintide was the slayer so I also decided to make Ungrim into a woman for her.

Thanks to h3ro and the AssetEditor guide he wrote for me to help put a female head on this body. I could not have done this mod without AssetEditor and the help h3ro gave me on how to use it. It is an awesome tool and I'm super impressed with the coding. Check it out on the Modding Discord Channel here: https://discord.com/channels/373745291289034763/795235087352201226

This mod might not be for you and that is okay. I wouldn't use it for myself since I like to play male characters, but this is a mod for people like my wife who want to play as a girl. It wasn't made to be some rule 63 thing just for kicks.

I changed her armor because normal Ungrim has beefy arms that didn't really work on a female character....plus I think this armor looks more visually cohesive and just because you want to die in battle doesn't mean you wouldn't want to wear armor so some weakling gobbo trash doesn't give a lucky hit on you.

I also changed her axe. It is based on parts from Ungrim's 2h axe but made to be a 1h. (I also used parts from Thorim's axe).

Her campaign voice is silent so she is not constantly shouting someone else's name (there are very few female voices in the game that can work on the campaign and they are all very obvious what units they come from since they scream the name every time you click on them).

Her battle voice is the Sisters of Avalon voice because that is a fairly neutral voice with almost no mentions of race or unit related things.

Other than the revoice and reskin and rename she is not any different than Ungrim.
Diplomacy voices are unchanged because it is a lot of work for no payoff...especially when there are no female diplomacy voices that work for a dwarf.

Compatibility: In order for the voice to "stick" to any starting lord or hero a mod MUST include start position data. It is a really stupid programming decision by CA but it is what it is. Because of this, this mod requires a new campaign and NO other start position mods such as Mixu and whatnot. It is annoying, I know, but don't blame me for the weird choices of programming.

Check out my other mods I made here: https://steamhost.cn/steamcommunity_com/id/lumparoo/myworkshopfiles/?appid=594570

If you want to use more than one of my gender swaps at a time please use this combined mod since you cannot do more than one at a time due to start_pos tables being used. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2391207303

Also please rate my mods so that they can get rated and noticed by other players with similar interests. I do really appreciate it.

Video of what goes into making a gender change mod like this in case you are interested in doing something similar or just want to see how modding is done:
https://youtu.be/_lLquH5IIgY
28 Comments
MaskedMustachio  [author] 31 Oct, 2021 @ 7:51am 
No I just recently went through and simplified all of my mods to make updates easier in the future.
Darkwolf 30 Oct, 2021 @ 11:43pm 
Hey, it says this mod was updated this month. Any changes?
MaskedMustachio  [author] 3 Sep, 2021 @ 10:07pm 
This replaces Ungrim. Everything stays the same except the model and the voice/name.
DafticalDandy 3 Sep, 2021 @ 9:53pm 
Is this something that replaces Ungrim? Or can i recruit Gringri as Ungrim?
Prkl8r 29 Jul, 2021 @ 8:06pm 
If that's the case, have you thought about giving Ungrim dual wield axes? Fits the slayer theme more and distinguishes Ungrim from Grombrindal so they don't use the same weapons.
MaskedMustachio  [author] 29 Jul, 2021 @ 7:31pm 
Based on my measurements the attack rates are the same. 2h and 1h doesn't matter as the characters pause between attacks anyway. It isn't like WoW :P
Prkl8r 29 Jul, 2021 @ 7:08pm 
Stats are but, if i'm not mistaken, the animations tie into attack rate.
MaskedMustachio  [author] 29 Jul, 2021 @ 6:36pm 
The stats are set by a weapons table so 1h and 2h are just visual. These mods use the same weapon stats as their original.
Prkl8r 29 Jul, 2021 @ 4:48pm 
I suppose, it is your mod so you can do whatever you want. My concern in using the 1h animations with 2h stats though, is that the animations are part of the balance. things like attack rate and animation length. Almost makes me wish we could do a 1v1 of the standard vs this model to see if there is a difference.

I'd ask for a version of those two that use the 2h but I know that's a huge pain to keep updating 2 versions of a mod.
MaskedMustachio  [author] 29 Jul, 2021 @ 3:55pm 
I don't use them because I don't like the weapon models and I don't like the animation for dwarf 2h. Mostly the little stomp stomp stomp wave they are always doing. I hate it.