Garry's Mod

Garry's Mod

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Emzatins TTT Weapon Balance Mod (Innocents Buffed)
   
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Content Type: Addon
Addon Type: Gamemode
Addon Tags: Fun
File Size
Posted
Updated
293.480 KB
21 Jul, 2021 @ 8:52am
18 Aug, 2023 @ 9:38am
121 Change Notes ( view )

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Emzatins TTT Weapon Balance Mod (Innocents Buffed)

Description
This addon is no longer being updated! It still works fine, however i decided to split this addon into two seperate ones. One including all the balanced base weapons: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3022719682changes
and one for the reworked traitor items: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3022749770
_____________________________________________________________________________

The continuation of my first mod, now specially made for high traitor ratios (for example, 4 innos, 2 traitor).
This mod includes a rebalance of the silenced m4a1s by Zaratusa: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=253737867

Gameplay Changes:
-Traitors now take 25% more bullet damage, armor negates this effect, but does not give any other buffs
-Only the traitor responsible for the most recent kill will get credits, instead of all traitors getting credits
-Most guns now have a damage dropoff effect like in CSGO, huge credit goes out to Blackwrap for providing some of
the code

New Stats:
Glock: 14dmg, 121dps, 28spread, 16.3rps(recoil per second), 2.4hsm(headshotmultiplier), 80% pdr (percentage of damage remaining after 500 units)
Pistol: 22dmg, 90dps, 11spread, 5rps, 2.6hsm, 95,5% pdr
Deagle: 26dmg, 30.5dps, 10spread,13.3rps, 4.0hsm, no damage dropoff
Mac10: 15dmg, 195dps, 28spread, 16rps, 2.4hsm, 80% pdr
M16: 22dmg, 133dps, 1spread, 8.9rps, 2.6hsm, 95,5% pdr
Rifle: 40dmg, 26.6dps, 1spread, 4.7rps, 4.0hsm, no damage dropoff
Huge249: 13dmg, 168dps, 15spread, 16.8rps, 2.3hsm, 90% pdr
Shotgun: 75dmg, 92.5dps, 40spread, 9.3rps, 2.4hsm, 62% pdr

Other changes:
-Limb Shots (Arms and Legs) now do the same damage as bodyshots
-C4: Minimum Timer: 40sec, Lethal Range: 680 units (instead of 600).
-Knife: Now one-shots when left-clicking, but it takes 2.4 sec to pull out
-Usp-s: Removed (there is a m4a1-s instead)
-Decoy: Removed
-Poltergeist: Removed
-Newton Launcher: Pushes significantly further, attack delay reduced by 33%
-Teleport: Removed freeze-time when teleporting, also the teleport happens almost immediatly
5 Comments
abc zerobyte 23 Jul, 2021 @ 12:07pm 
happy to help. forgot to note; you might also cut off the SWEP:GetHeadshotMultiplier function and just pass "return 1.5" or "return 2", cause multipliers will overlap
Emzatin  [author] 23 Jul, 2021 @ 10:43am 
thank you!
abc zerobyte 23 Jul, 2021 @ 9:53am 
it isnt weapon specific. to make it work you would need to use SWEP:ShootBullet in the shotgun code with the callback. like this: https://pastebin.com/xGsq0YHv
Emzatin  [author] 23 Jul, 2021 @ 8:54am 
oh yeah that actually sounds really cool, does this code only work for shotguns or also other weapons? Also, where exactly does this code need to be put?
abc zerobyte 23 Jul, 2021 @ 8:09am 
i played with bullet callbacks a bit and made a shotgun falloff code yesterday. i figure you could use it in your addon?


https://pastebin.com/SN7tXrnH