Per Aspera

Per Aspera

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Colonization Extended
   
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70.142 KB
22 Jul, 2021 @ 3:10am
23 Jul, 2021 @ 6:52pm
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Colonization Extended

Description
This mod replaces the vanilla tech tree with a brand new tech tree, the "Colonization" tab.
Please note that you will not be able to use mods that modify the vanilla tech tree because you are overwriting the tech tree.

Introducing this mod will change the required materials and performance in most buildings.
In addition, the following buildings will be added:
- Region Extender

Other changes include:
- The amount of resources stored in the Landing Site from the beginning will be changed.
- Colony and Research Outpost will not be available without dedicated research.
(The RP required for that will be produced at the Landing Site)
- Additional resources will be generated around the Landing Site at the start of the game.
- All types of Roads and Hyperways can move much faster than that of vanilla.
- The Building Limit will be raised.
- Crater Dome will be renamed to Crater City.
- You will be able to upgrade your Crater Dome to Tent City and Tent City to Open City.
- Factorys and Mines all require Aluminum and Steel. Also, Factories requires Electronics. (Advanced and above require more materials) So be careful not to deplete Aluminum, Steel and Electronics.

This mod has the following caveats:
- Cannot be used with mods that modify the vanilla tech tree.
- The author of this mod cannot speak English. Since we are using Google Translate for translation, some of the translations may be incorrect.
- This mod does not support campaign mode.