RimWorld

RimWorld

438 ratings
Ignorance Is Bliss
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5
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Posted
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252.798 KB
22 Jul, 2021 @ 12:33pm
7 Apr, 2024 @ 8:21pm
10 Change Notes ( view )

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Ignorance Is Bliss

Description
This is an updated, recompiled and fixed reupload of Dametri's https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2111808313 mod.

Changes and fixes:
  • Updated to 1.3, 1.4, 1.5 and fixed broken defs
  • Added an option to exclude Empire from tech level limitations (it will be always eligible to visit or attack you if ON)
  • Added an option to exclude Mechanoids from tech level limitations (they will be always eligible to attack you if ON)
  • Changed mod settings screen. Now includes the list of factions eligible to attack you.
  • Vanilla Storyteller Expanded - Winston Waves mod support. It uses a custom raid logic so this mod doesn't work with the Winston Waves storyteller without a special patch

Let me know if there are any issues.

[ko-fi.com]

DISCLAIMER: Please unsubscribe from the original mod, don't use the old 1.2 version and this new 1.3 version at the same time.
The reason: they use the same packageId and Defs.
If I change packageId, patches in other mods will stop working and will have to be updated; and if I change Defs, you won't be able to switch back to the old mod without breaking the save should the author eventually decide to update their version.


Original desciption:
Grants control over the tech level of the factions that will raid you. Not every faction leader is Cortés.

Compatible with existing saves.

Requires Harmony.

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Features

By default, your "effective tech level" will be calculated as the highest tech level where you've completed 25% of the research, and enemies more than 1 tech level above this level won't raid you.

However, this is fully customizable with options:
Set a fixed tech range for raid factions
Use your highest tech researched instead
Use your actual tech level (which won't change without mods, but is compatible with Tech Advancing and Techblock)
Adjust how many tech levels above and below your effective level raiders can be.

Note that this will NOT force factions that wouldn't otherwise raid you to raid you. This means if your settings are too strict, you won't get raids. The settings menu will show you what factions are eligible with your current settings.

It's particularly important to note that the base game has NO VANILLA MEDIEVAL FACTIONS, so be aware of that if you don't add any from mods.

Works well with Arcane Technology for control over the tech level of the gear your colonists can use.
212 Comments
Nexus57 10 hours ago 
I give kiss if updated
kongkim 30 Jun @ 2:51am 
Really hope you update it to 1.6?
Kylo 24 Jun @ 11:17pm 
Any chance we will get a 1.6 update?
Itsa me, MarDIO 8 Jun @ 7:20pm 
@... comment before you pushed someone else asking that exact same question back onto page 2. It looks like it refers to enemy tech levels so:

"behind" = "enemies x levels behind"

"ahead" = "enemies x levels ahead"
... 6 Jun @ 6:53am 
what does ahead and behind mean in the settings? does it mean the raiding faction or you?
ODevil 3 May @ 12:42pm 
It seems viking pillages from VFE - Medieval 2 can occur even tho the faction is not eligible.
ODevil 5 Feb @ 4:06am 
@fidelfs Change the techlevel of that faction to something higher. It's a very easy patch to make.
fidelfs 27 Jan @ 7:09pm 
so, using a modpack i've made, i am getting on animal tech level(vfe-tribal start) that n4-infected (V.O.I.D.) are able to atack me, how can i correct that?
ODevil 26 Jan @ 7:13am 
Would be dope if this could also restrict hospitality visitors, but otherwise works fine for me. At least so far I haven't gotten any mechanoid raids as tribals.
Seu Tata - 59 anos - Pai 25 Jan @ 3:25pm 
@silgryn713, it think is not gonna work.. Just received a fucking mechanoid ship in the middle of my base. Check the mod config and it is correct.