Empyrion - Galactic Survival

Empyrion - Galactic Survival

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Helios SMC-RE
   
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Blueprint: Capital Vessel
Custom: Airtight
Tags: Blueprint
File Size
Posted
Updated
108.279 KB
22 Jul, 2021 @ 1:42pm
18 Aug, 2021 @ 11:14am
2 Change Notes ( view )

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Helios SMC-RE

Description
Everyone knows the Helios MSC-RE by jrandall...

Well here's the Helios SMC-RE! (SMC - Single Module Carrier)
Class 9
2.07 mil CPU
22.3 kt

This is a cropped down version that is able to house only one Helios Module.
It still clocks in at nearly 2.1 mill CPU and much of the interior has been downgraded from hardened to regular steel to drop some weight, but all of the other components are still there. All of the upgradability (generators, thrust, etc) is maintained through the same slots as the MSC version, as well as the LCD explaination from jrandall.

With vehicle progression becoming more of a theme, this was built to step up in to from a Janus-ASV rebuild, which will handle most of the day-to-day work. That allows the carrier to mainly be exactly what it was designed for: a carrier.

The primary color themes/styles, layout, and sensor logic have been maintained to the best of my ability, but I'm not really good at this, so I'm sure there are bits missing here and there.

The only major difference over just "a smaller Helios-MSC" was changing the hallway portion into an underside access for smaller HVs. This works for things like drillers, scouts, lawnmowers, etc. Also works well for checking on auto-miners, if you care to fly this thing into atmo.

All credit goes to jrandall because all I did was butcher his work to fit my ego.
If you sub mine, please consider subbing his as well:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2387666775

Updates:
8/18/21 - RE Solar Update - I actually just removed solar altogether on this build until something more permanent is put in place. The thin landing strips down the sides of the upper deck work great for the smaller panels. Feel free to drop them in as you like.
12 Comments
Phaelan  [author] 10 May, 2022 @ 7:04am 
Yeah, that should do it.
Invictus_66 8 May, 2022 @ 8:18am 
I think I figured it out. Its size will not allow me to spawn it in. Says size 9 and I use all RE restrictions like size, weights, cpu, ect. If I remove the size restriction spawn on my game will the other settings like CPU still work? Why play RE with no CPU restrictions amiright? Thx for the replys
Phaelan  [author] 2 May, 2022 @ 8:55pm 
Invictus, I'll take a look when I get the chance, but it might be a few days. Work has me slammed.
Invictus_66 2 May, 2022 @ 11:54am 
Will this be updated for 1.7? I am getting over block limit now but I cannot figure out why
Phaelan  [author] 20 Sep, 2021 @ 2:55pm 
Thanks for testing it, Invictus!
It was built to stay in space like the original, but was tested for early autominer hopping if necessary. So not too many 2G+ planets.
Invictus_66 20 Sep, 2021 @ 9:53am 
Did an experiment. On a 3.06g planet the up thrust isnt good enough to keep you up but if point your nose up and forward thrust you can climb. Thx for this I was working on one myself
Invictus_66 20 Sep, 2021 @ 9:16am 
Is this landable or should it stay in space like JRandalls? You mentioned docking HVs so I was curious
[HTP] LingXioayu 18 Sep, 2021 @ 7:09pm 
SUPER CUTE thanks saved me a lotta time maken a 2 bay helios.
Phaelan  [author] 18 Aug, 2021 @ 10:34am 
It needs an update for the solar changes. Working on it now and should have it out soon.
wolfgunblood 17 Aug, 2021 @ 7:24pm 
looks cool i use pretty much all jrandall stuff but im give this a look in creative mode