Barotrauma

Barotrauma

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Breach (1.3)
   
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370.435 KB
23 Jul, 2021 @ 11:38am
27 Oct, 2021 @ 1:08pm
8 Change Notes ( view )

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Breach (1.3)

Description
Breach is a map designed for Barotrauma that is set in an undersea Nuclear Power Plant.
Manage the reactors well! Disasters in Breach are really... quite disastrous.
Featuring:
- Two reactors that provide both sides of the plant with power.
- A control room with reactor monitoring systems and easy access to the junctions.
- A complex medical bay that allows for the doctors to manage the flow of patients,
as well as a crematorium for all those unfortunate losses.
- A fuel rod cooling sink (pairs great with IntoTheAbyss!), for disposing of spent fuel.
- A captain's quarters that's really quite cozy. It also contains a password protected vault
for storing company funds.
- A surveillance room so security guards can keep tabs on what's happening.
- Five H-Mail machines for anonymous, stationwide chatting. You still have to do your job, though.
- A break room for those thoughtful types.
- A distinct lack of weaponry anywhere but the moon-famous armory. good luck managing that.


What makes this map rather distinct is its rather small size and item count compared to other
maps on the market. It doesn't feature many complex wiring systems or anything like that,
it mostly seeks to provide a mechanically and aesthetically fun playground for the creation
of enjoyable roleplaying experiences.

This map requires these EK mods:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1769403760
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1946765892
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2390126010
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2390137099


Questions That Would Most Likely Be Frequently Asked if This Mod Had
Some Basis of Popularity (QTWMLBFATMHSBP):

Q: Why does this map require all four of these EK mods?

A: I wouldn't want to make the map without them. EK adds some amazing functionality in
such an immersive and well put together way that it might as well be a part of the base game.
Things like the Blast Doors, Cargo Depth Charges, Weaponry, and Utility Suits are the reason why I used them for this mod in specific.

Q: Is this one of those funny big laggy maps?

A: I don't know about big or laggy, but it runs on my crusted saltwater laptop pretty well.
As for funny; No laughter is allowed on this map. This is an INCREDIBLY serious and deeply realistic take on an undersea nuclear power plant, and that's no laughing matter.

I hope you enjoy playing. Here's to many averted crises. *clink*


Changelog:

1.3:
- Gave the medics some more space, with a new surgery bed.
- Gave the medics the ability to check the waiting room camera.
- Security now has a door to open and close the balcony from "unwanted visitors".
- Security now has a sensor light to warn them is someone is in the room above.
- Added some crusted rust-style rust piles outside the storage room window.

1.2:
- Made the Medical Section better in almost every way.
- Added a platform to the Armory door.
- (Sigh) Added an airlock at the bottom of the control tower. Guess it needed to happen or something.
- Fixed the docking ports for real this time.
- Fixed the hulls for real this time.

1.1:
- Fixed the fuel dump in Plant B.
- Made it where the legs are far enough away from the entrances to not block ships.
- Added organic fiber and steel to the Medical Storage.
- Got rid of a pointless text thingy in the Hazard Storage.
- Fixed the hulls in Plant A.
- Gave the captain real pipeweed instead of raw tobacco.
3 Comments
позитифон гуль 25 Aug, 2021 @ 8:10am 
chernobyl time
Secretguy 30 Jul, 2021 @ 12:05pm 
Looks VERY good. You defintely should get more people looking at this.
Head of Sexcurity 28 Jul, 2021 @ 6:23am 
cool