Kenshi
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Extra Furniture + Buildings
   
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951.358 KB
23 Jul, 2021 @ 4:02pm
10 Jul, 2022 @ 6:13pm
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Extra Furniture + Buildings

Description
No imports required. May conflict with other mods that tamper with the selected stuff. A furniture and building pack that unlocks a bunch of cool assets from around the continent that you wished you could've put in your own base.

Level 2 - New research Extra Furniture:
Cheap cost and instant research time
INTERIOR - Carpet and Carpet: Rusty Rug (These carpets CAN be selected and dismantled, but they cannot touch other furnitures aside from other rugs)
EXTERIOR - Exhaust Fan
EXTERIOR - Exhaust Pipe
EXTERIOR - Chimney
CAMPING - Market Tent Big**
CAMPING - Market Tent Long**
CAMPING - Market Tent Small**
CAMPING - Flat Shelter** (Blueprint for this is stupidly rare in vanilla, that's why I added it here)
BUILDINGS - Swamp Platform
BUILDINGS - Swamp Lookout Tower (May be invisible until complete)
LIGHTS - Holy Sinner Torch**
LIGHTS - Holy Street Torch**
EXTERIOR - Emperor Statue**

Level 3 - Imprisonment bonus unlock:*
INTERIOR - Prisoner Pole** (Sadly, there is no indicator to which way prisoner will face until you use it)

Level 3 - Light Post Efficiency bonus unlock:*
LIGHTS - Blast Tube Streetlight**

Level 5 - New research Thrones:
Cheap cost and quick research time
INTERIOR - Throne and Throne II**


* Added to their respective research. These recipes are still given to you even if you've already done the research prior to downloading the mod!

** Can be built indoors and outdoors.


To do:
- Fix visual glitch with constructing Swamp Lookout Tower.
- Allow building furniture on top of swamp buildings.
- Add victim direction indicator for Prisoner Pole in build mode.
11 Comments
fredetted 11 Jul, 2022 @ 9:15am 
@Muscles, just checked on my side and all three tents work perfectly in the newest version, thanks.
Muscles  [author] 10 Jul, 2022 @ 6:25pm 
@fredetted I've released another patch that should hopefully fix this issue for good. Sorry for not seeing that last time, I was very tired and wasn't expecting these simple tents to be so unorganized in the modding tool. I assumed Market Tent Big was using tent3_part since I thought Market Tent Big was the third in the series. Thank you again for not only pointing these out, but helping an amateur (barely) modder like myself learn some things and fix the issue. :shell:
fredetted 10 Jul, 2022 @ 10:37am 
@Muscles test4_part is used for the Big Tents, so you need to add the XML Collision to it as well. tent1_part should be for Small Tents and tent3_part for Long Tents (I have no idea what tent2_part is for or why it was skipped). Other than the Big Tents the other two appear to work on my end.
Muscles  [author] 9 Jul, 2022 @ 9:32pm 
@fredetted Omg youve fixed it! Thank you so much for telling me how you fixed the problem, I had no idea something like that would cause such an issue. My apologies to you and @Wolf_Whitte for being unable to figure it out sooner. It turns out it was ME who had the conflicting mod, preventing me from knowing the tents were bugged, since that was what fixed them on my end. I've done what you said and updated this mod, hopefully the tents are in working order now. :remote:
fredetted 9 Jul, 2022 @ 8:58pm 
@Muscles I have the same issue @Wolf_Whitte was seeing. To fix it I had to add a value to XML collision under Buildings > Parts > tent1_part/tent3_part/tent4_part. Without an XML Collision value you cannot actually click on the Small, Long, and Big tents. I copied the XML Collision value from the Flat Shelters camp_tent1_part and that appears to of fixed the issue.
Muscles  [author] 17 Dec, 2021 @ 9:47pm 
@Wolf_Whitte Just had a check with my mod... The Camping items seem fine to me. They can be dismantled both ways. Maybe you're talking about something from a different mod, or another mod is causing you issues?
Muscles  [author] 17 Dec, 2021 @ 12:31pm 
Thanks for the heads up, I will look into this ASAP. Sorry for the trouble this has caused you
Wolf_Whitte 16 Dec, 2021 @ 11:00pm 
Camping bugged, impossible dismont
Muscles  [author] 1 Aug, 2021 @ 3:05pm 
Yeah, I noticed this too eventually lol It certainly saves time. I wish I knew how to give the Prisoner Pole one of those 'man with arrow' indicators on the placement preview like how other items have.
Shir Blackwater 30 Jul, 2021 @ 8:40am 
@muscles You could also look closely at the rings on the prisoner pole, the pole has a ring on the front and back side, one of them hangs straight down, that one is the back, and the other ring is at a slight angle, that's the front facing side where the prisoner will be tied up. You'll have to zoom in a bit to see the rings better, but it's a small tip I discovered once that's been quite useful for placing the prisoner poles correctly without having to switch to other items first. =)