Space Engineers

Space Engineers

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Mk 153 SMAW Launcher (Scope Update!) (1.198+ Ready!)
   
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Type: Mod
Mod category: Character, Other
Tags: NoScripts
File Size
Posted
Updated
80.358 MB
25 Jul, 2021 @ 6:30am
18 Apr @ 8:22am
7 Change Notes ( view )

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Mk 153 SMAW Launcher (Scope Update!) (1.198+ Ready!)

In 3 collections by NorthyPark
Kapparch MilTech Collection
19 items
Northy's Mods
23 items
MAWK Weapons New or Updated to 1.198+ "Warfare 1"
23 items
Description
K.M.T And A.S.G Presents:
The Mk 153 SMAW Launcher!

Current 2077 launchers just not cutting it for you? Want better optics and more damaging rockets? Look no further!
The Mk 153 Shoulder-Launched Multipurpose Assault Weapon - SMAW for short, is a deadly laucher with great potential. Designed as a portable assault weapon and a Anti-Tank weapon, no vehicle or base is safe!
Load up either High Explosive (HE) or High Explosive Dual Purpose (HEDP) depending on your need and what amount of resources you have acquired. And are you not sure about the range to target? no worries, load up the raining ammo and adjust for the projectile drop!

Recoil and reloads included!


This does not replace any vanilla weapons and can be built in the advanced assembler.

Weapons included in this mod:
- Mk 153 SMAW
+ Attachment (Holo and HAMR Sights)
- + ???

Stats / Info:
- 3 Variants!
- Uses Mk 153 SMAW HE and HEDP Rocket Tubes for ammo along with the new ranging ammo
- Ranging ammo is basically a 5 round tube with "shells" that does no damage. This is a real thing on the SMAW IRL, and its cool that we can create something similar in SE now since the rockets are affected by gravity!
- Custom recoil (Very Low, due to being a rocket laucher)
- Custom Reload time and reload sound (Reload time is 4 seconds)
- Magazine / Spent Rocket tube is detached from the gun when reloading!
- Different accuracy/spread when hip firing and aiming
- Description of each weapon when held in hand showing attachments, what ammo it uses, accuracy and rate of fire
- Zoom-able Scope and HAMR Optic thanks to Klime's Mod/Script! Go give him a like!
- Custom shooting sound that works with realistic sounds enabled!
- Max travel range for the rockets and ranging ammo is 1690 meters, but remember, gravity does affect the range!
- Projectile speed is 350m/s for all of the ammo types.
- A rule of thumb is, the more attachments that are on it, the better it usually is.

How to switch ammo type for weapons that have it:
1. (Survival Only) Have the Different ammo types in your inventory
2. Put a weapon down on the tool bar (E.g Number 5)
3. Click that number again, and it will change. In survival you need to have the different ammo types in your inventory

Known Bugs:
- Cannot be used with other weapon mods (Except all weapons from Doctor Octoganapus like His ACR and the EDK pack. AWGs Handheld pack Should also work now) (Thanks KEEN)
- Bit weird hand position, can't make it better ATM (Thanks KEEN)
- Standard rocket launcher reload animation since we most likely can't or its very hard to make custom ones. At least it has custom sounds
- Sniper scope can be very wonky, cause remember its made from scratch. Especially when holding shift as the controls are reversed. New Script by Klime made this A LOT better!

If you want all the guns me and Doc made in one mod, check out MAWK Here (Not updated yet)

Also, the "Change Notes" on the right side under the thumbnail is always updated when I do changes!

Enjoy.

- Northy

This workshop item cannot be redistributed without explicit permission. This item is not authorized for posting on Steam OR Mod.io, except under the Steam accounts named Doctor Octoganapus and NorthyPark.
26 Comments
TK_Over50 9 Feb @ 2:19pm 
I understand and appreciate that. I absolutely love the mod and all of your work. It is just a bit much for me.
NorthyPark  [author] 9 Feb @ 8:25am 
It is possible, but then you need to either remove the smoke particles or create a new custom smoke particle.
I can keep that in mind next time I get a SE modding urge
TK_Over50 8 Feb @ 4:32pm 
Is there anyway to significantly reduce, (I'd rather eliminate) the smoke trail? As I can't see what I am shooting at after the second shot.
NorthyPark  [author] 7 Nov, 2023 @ 6:44am 
Fixed now!

@Vokun Vulon
and yes they should work with weaponcore
Lons 99 6 Nov, 2023 @ 12:18pm 
i think your mod remove the equipment tab from assemblers and i cant craft anything in that tab.
Vokun Vulon 20 May, 2023 @ 9:55am 
do all your guns work with weaponcore?
Yamato_kurusaki 29 Jan, 2022 @ 4:45am 
oh i see no pressure take your time i understand its not that eazy
NorthyPark  [author] 29 Jan, 2022 @ 2:57am 
ah yeah. Only the ones that has (1.198 "Warfare 1" Ready!) or (Updated to 1.198 "Warfare 1") work. There is a collection with them under the images above. However, some of them have some outdated animation files, so some might not work together, like most of Docs weapons along side mine. Havent gotten around to fixing that yet
Yamato_kurusaki 29 Jan, 2022 @ 2:52am 
oh i am not really talking about this one . sorry for confusion just steam did some weird wooduu but some of the mods doesnt really work
NorthyPark  [author] 28 Jan, 2022 @ 4:29pm 
What do you mean? It works just fine for me.