RimWorld

RimWorld

45 ratings
MT - Everyone Hauls [Unofficial]
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
440.606 KB
26 Jul, 2021 @ 2:52am
11 Apr, 2024 @ 9:47am
3 Change Notes ( view )

Subscribe to download
MT - Everyone Hauls [Unofficial]

Description
EveryoneHauls by Mitssies updated to 1.5
This is an unofficial update of Mittsies' Everyone Hauls mod for Rimworld v1.5.
Should work in 1.0, 1.1, 1.2, 1.3 and 1.4 too.

Original EveryoneHauls 1.0:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=933216311

You can support my work by buying me a coffee :)
[ko-fi.com]

If the original creator asks to remove this, I will remove it.


Original description:

[Mittsies' Tweaks - Everyone Hauls]
Allows any and all colonists to perform Hauling, Cleaning, and Plantcutting jobs even if their backstory disables "Dumb Labor".

Pawns are already technically capable of hauling: builders haul the resources to the site, cooks haul the ingredients to the stove, doctors haul body-parts to the operating table, and so on. Disabling hauling just creates really weird situations where a cook will travel 50 tiles over and over again to go pick up 10 pieces of rice instead of just bringing a full stack of 75 to the kitchen. Pawns are already technically capable of plantcutting as well: simply designate them to build an object where a tree is, and they will cut it down without an issue. Clearing snow uses the same job as Cleaning, and it can be extremely annoying to have pawns that won't do that for some reason. Also sometimes you just have a pawn who's bad at everything else and you just set him to clean your base in the meantime.
19 Comments
Captain Shitface 8 Jul @ 5:49am 
Hey y'all, I updated this for 1.6 here, and fixed the bugs this one has: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?edit=true&id=3520143019
Derpino 30 Mar @ 3:06am 
Does not work on existant save ?
I have a pawn can't has hauling disabled due to backstory.
It's still not working with this mod
BladeofSharpness 17 Dec, 2024 @ 11:31am 
The pawn has a standard xenotype, but has as a background Accursed Child which might come from VFE tribal.
AssassinsBro  [author] 17 Dec, 2024 @ 7:51am 
@BladeofSharpness Some new pawns with content might conflict. Like xenotypes and stuff, same as royalty. Could that be why?
BladeofSharpness 17 Dec, 2024 @ 7:15am 
Any clue why some pawns still can't haul? I'm scratching my head here.
Shizuka 18 Apr, 2024 @ 10:21am 
your mod is great, tyvm !
AssassinsBro  [author] 18 Apr, 2024 @ 9:55am 
I just checked, it should be working just fine.
AssassinsBro  [author] 18 Apr, 2024 @ 8:10am 
I added the tag. But I'm not sure it uses the new 1.5 format, I will have a look soon. I will post a comment if it is updated correctly. A fast way to check is if it doesn't show errors :)
NeinDao 17 Apr, 2024 @ 7:45pm 
this updated for 1.5 now?
AssassinsBro  [author] 1 Jan, 2024 @ 11:55am 
Okay, updated to 1.4. Sorry for the hold up :)