RimWorld

RimWorld

131 ratings
SRTS Expanded - Battlestar Galactica
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4
File Size
Posted
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7.687 MB
27 Jul, 2021 @ 8:39am
22 Oct, 2022 @ 5:04pm
5 Change Notes ( view )

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SRTS Expanded - Battlestar Galactica

Description




This mod adds ships from the Battlestar Galactica universe to SRTS Expanded. All ships have their own characteristics, size, speed, fuel capacity, power supply, and so on.

This mod is an add-on, which means that none of the original SRTS Expanded textures have been replaced.

All ships are searchable from the SRTS bar on the research page.








Ships included:

Viper Mark I
Viper Mark II (New Sexy HD 3D retexture)
Viper Mark VII
Cylon Raider
Colonial Raptor (New Sexy HD 3D retexture)

Ships in development:

Viper Mark III (Design Phase)
Cylon Heavy Raider (Design Phase)
Colonial One (Design Phase)
Other ships from TOS (Looking for documentation)








All textures are my own, everything based on official documentation from the BSG TV series (2004). Everyone is free to use the content of this mod as they see fit.







47 Comments
Kotori 18 Apr @ 5:53am 
A vehicle framework version using these models would be great
Zachita 23 Mar @ 8:24am 
Wow this looks amazing... Does it work in 1.5?
Rex705 2 Jul, 2024 @ 5:18am 
Got my vote for a 1.5 update this mod looks great.
Я з Донбасу 18 Jun, 2024 @ 5:28am 
1.5 ?
heymegalodon 28 Apr, 2024 @ 2:19pm 
1.5 update please
Chazz Hazzard 20 Apr, 2024 @ 1:52pm 
would love to see a 1.5 update
Emberbuck 18 Jan, 2024 @ 4:00pm 
is there any plans to port this is Aerocraft and/or vehicle framework?
Cinkciarz Adam 14 Jan, 2024 @ 2:30pm 
@Red Star & @Cuddle Cock
There is conflict between SRTS and Carryall mod
Damion Wolf 2 Aug, 2023 @ 11:39am 
Same issue as Red Star. I accidentally duplicated, like, six or seven of the Raiders before realizing what happened. They were loaded with vanilla incendiary and high explosive bombs keyed in for a precision strike.
Sen'val 23 Dec, 2022 @ 6:24pm 
Any way to get the fighters go have a bit more weight limit? Using another mod that adds additional bomb types, but they get kind of heavy. Or if you could give me some tips on what I need to change as this is literally just me wanting to carry bigger bombs with a fighter. Any feedback would be nice.

(Also side note, all 3 versions of the Viper (I, II, VII) have exactly 170 Mass Capacity even though they have capacity on their info pages)