Crusader Kings II

Crusader Kings II

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Faerun Provincial Diversity
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27 Jul, 2021 @ 5:35pm
31 Dec, 2024 @ 8:55am
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Faerun Provincial Diversity

Description
No more accidental genocide!

This mod adds racial demographics to every province in the game, keeping track of who lives where and whether they live there in significant numbers (granting a small bonus to the province) or are a small minority. Races will immigrate between provinces in your realm that share your religion or that have just changed culture, will grow in size when their home provinces are prosperous and will even emerge from their parent groups (i.e. half-elves can spawn in provinces that have the proper parent races). More proactively, you can finance immigration from the capitals of friendly rulers (literally, rulers that are also your friend) as a more peaceful option to introduce new races to your realm. All of this is independent of provincial culture and religion, and the NPCs the game spawns will reflect the racial makeup of their realm, not just cultural defaults.

On the more violent side, now you can truly tear down and destroy the realms of elves as an orcish horde, or drive out goblin invaders to rebuild a long-lost dwarven hold. This mod opens up province pillaging to everyone, reflecting the more destructive conflicts in Faerun. When every settlement in a province is destroyed its old inhabitants will flee, and the primary race of the pillaging culture will settle in the ruins. There are a few limitations, though; religions following the more-friendly deities won't pillage each other, and no one can pillage provinces with the same culture or religious group as themselves or their capital province.







40 Comments
Cope Overlord ☭ 5 Mar, 2024 @ 6:36pm 
The sweet taste of unlimited warcrimes
shaftnotfound 28 Sep, 2023 @ 7:01pm 
I advice you to forbid revolt rulers from pillaging and destroying settlements. It is annoying.
ksj29 2 Aug, 2023 @ 9:01am 
Diversity is good for getting other cultures to make a varied army composition but multiple religions leads to angry vassals. If you get an annoying superduke you can always brainwash his heir into your culture and religion.
Thanati 20 May, 2023 @ 9:50pm 
this mod is perfect for my sweet silver dragon customs.
xloadedbeowulfx 22 Jun, 2022 @ 11:05pm 
So I am a Dragon in the north and i get that dragons cant become the main culture of a province but is there a way for me to get rid of some of the non draconic culture group races spreading in my provinces i ended up with giants some how. My RP is to try and collect all of the different races that usually serve dragons like kobolds, lizard folk, dragonspawn, firenewts etc.
ThulêanEVJOYER 19 Jun, 2022 @ 11:50am 
this is needed for the purging of provinces good its in wow mod alraedy
Carrier of Decomposition. 31 May, 2022 @ 10:13am 
In general, this began to strain me after I, for the Elves, decided to return their ancient destroyed Kingdom to them and, with the help of the Holy Order, punished the savage neighbors, exterminated them, and then could not resist the resurrected Elves, because the Order does not fight with fellow believers.
Carrier of Decomposition. 31 May, 2022 @ 10:13am 
I think this is quite logical, only it is better to replace the modifier about people who are exterminated after the extermination is completed, with those who want to take power with a smaller discontent modifier. Well, or that they would stop rebelling after 1-2 suppressions. It is clear that those who are exterminated will rise up endlessly until they die. But those who breed unrest out of greed and lust for power are unlikely to go to death endlessly.

As for depopulation level 3, I think it needs to be added, along with the destruction of all buildings in the province. That is, to do razing as it is and + depopulation. I would really appreciate it, because it's more realistic.
Taurenhe  [author] 31 May, 2022 @ 9:38am 
@Carrier of Decomposition thank you for letting me know! Should be fixed now.

The discontent modifier has stayed around for a bit since I first published this mod. I think of it as ambitious people trying to take advantage of the chaos of the situation (i.e. maybe the adventurers you sent to clear the goblins out of their caves have decided to take you on, too) and in my own games I've like the stories it's made. Maybe I'll follow the main mod's approach to outsiders, though, and replace it with depopulation level 3 when the razing is done; would you prefer that?

Glad you're enjoying it!
Carrier of Decomposition. 31 May, 2022 @ 4:07am 
And one more thing, I wanted to ask, in the new version after the genocide in the province, and the adaptation to my culture, will the discontent modifier be preserved? Because it bothers me a lot and it seems unrealistic that after the genocide, already my settlers continue to rebel against me.

In the same vanilla genocide for nomads and tribe, after the destruction of all buildings, the modifier for discontent from extermination disappeared.

And thanks for the mod, it's very useful.