Space Engineers

Space Engineers

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T-Fighter (1.999)
   
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Type: Blueprint
File Size
Posted
Updated
3.810 MB
27 Jul, 2021 @ 7:48pm
2 Aug, 2021 @ 11:48am
3 Change Notes ( view )
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T-Fighter (1.999)

In 1 collection by Survival Ready
PvE Ready Ships
47 items
Description
Vanilla | No Mods | Subgrid | Script | 2 DLC

Update v.1.999: Two variants of the fighter in one blueprint. Hanging torpedoes on rotors and small merge blocks. Now the T-Fighter can be printed in its entirety and recharged with torpedoes in survival mode through the ship's projector.

Features: Universal light space torpedo fighter on ion thrust. Super slim profile. 6/4 torpedoes of 3 types & two ways of targeting. Two-point mount on the carrier deck. Can be used as a drone. Low cost & easy to automatical print in Light modificatation in covered hangar. Oxygen not included.

Specification:

PCU: 2856
Blocks: 306
Weight*: 21.5 / 31 tn
Racing 100 m/s: 9 / 14 sec
Size (LWH): 10 x 7.5 / 8.5 x 2 m

* without / with 6 torpedoes

Development
Originally created as a strike drone on an external suspension for the Circon battleship with the ability to launch missiles from a carrier at a distance of over 800 m. (8 screenshot). The thrust is balanced to follow in formation in sync with the carrier. The light version for 4 torpedoes is designed for automatic printing in a standard hangar 3x3x2 blocks in size (see video at 1:30). The drone passes through the DLC Frostbite gate.

Torpedoes
Three types of torpedoes have been developed for the T-fighter. TFh(ight) - long-range with manual guidance on raycast lidar, TFt(urret) - short-range up to 600 m with automatic guidance on the AI Gatling turret and TFd(ecoy) - torpedo traps without guidance. Mounted on rotors (for now) any type of torpedo can be used on all suspensions. A salvo of 6 guided TFh torpedoes provides almost guaranteed destruction of targets at a distance of up to 5 km.

Programming
Easy Lidar Homing Script installed on homing torpedoes. Aiming and shooting is performed using your own Raycast Lidar script and a unnoficial modified version of the script Easy Automatition 2.0. To visualize targets use Whip's Turret Based Radar Systems. After launching the lidar screen, the remaining number of torpedoes of the specified type is displayed.

Usage
To launch TFh-topedo, aim at the target through the camera #8 and press #5. To launch TFt-topedo, wait until the turret locks onto the target (starts shooting, the turret must be charged) and press #4. To launch a torpedo trap, simply point the fighter towards the target and press #3. To use the fighter as a drone, you can use the script Attack Drone - all necessary blocks are installed.

Main Modules:
1 Cockpit
2 Small Reactor
2 Large Battery
4 Small Battery
2 Gyroscope
1 Connector
3 Programmable blocks
1 Remote Control
1 Projecor
1 Antena
2 Raycast Camera
1 Large Ton Thruster
29 Small Ion Thrusters
2 Gatling Gun
1 Gatling Turret

Other content
The screenshots and videos used a modification of the ships:

Novator class support carrier by Reavvr
TORTi Transport Ship by shadow trace
Battlecruiser (LSF CargoShip Mod) by RelicSage

Thanks to the authors for a great job.
5 Comments
Survival Ready  [author] 2 Aug, 2021 @ 5:18am 
T-Fighter updeted for small merge block torpedos
Survival Ready  [author] 31 Jul, 2021 @ 9:58am 
Thank, Reavvr. Your Novator helped me decide on parking.
Reavvr 31 Jul, 2021 @ 8:37am 
Very nice
Survival Ready  [author] 29 Jul, 2021 @ 7:57pm 
This is exactly what I do now, but there are problems associated with the placement of missiles and the work of scripts. The rotor has one useful property - the head can be extended.
kingslycamben 29 Jul, 2021 @ 6:04pm 
You should switch the rotors to the new merge blocks, its a lot better, with 0 clang.