Avorion

Avorion

31 ratings
Turrets x2 2.0
   
Award
Favorite
Favorited
Unfavorite
Mods: Mod
File Size
Posted
Updated
170.608 KB
28 Jul, 2021 @ 11:22am
13 Jun, 2024 @ 6:24pm
13 Change Notes ( view )

Subscribe to download
Turrets x2 2.0

Description
Very simple mod that makes all systems give twice the amount of turrets, auto-turrets, and defensive turrets. Can be uninstalled just fine, as it will only lose the improved stats, and go back to the vanilla stats. Compatability unknown with other mods.

Make sure you check the "Override System Mods" on the top right of the game you are trying to load, otherwise none of the mods you have enabled recently will take effect in game.

If you want to make your own version of this mod, go here. https://steamhost.cn/steamcommunity_com/profiles/76561198080021561/myworkshopfiles/?section=guides&appid=445220
36 Comments
Resnuses  [author] 10 May @ 10:17am 
If you are talking about having twice the amount of fighters via more squadrons, I do not think that is possible to modify.
o'neill 8 May @ 5:19pm 
is there one for fighter subsystems?
Resnuses  [author] 13 Jun, 2024 @ 6:25pm 
Thanks for letting me know. It has been updated.
RogueRaiden 13 Jun, 2024 @ 11:26am 
hello, needs its required game version set to 2.* please
Enlonwhite 12 Jan, 2024 @ 1:18am 
actually trying out Xavorion extended mod list, turns out your mod does not work with it.....and several others I liked are not needed/dont work.

Dont worry I still love this mod and staying with it for other runs.
I will look into that guide
Resnuses  [author] 11 Jan, 2024 @ 7:10am 
I see. They will conflict, but it depends on how they are loaded. I am not sure how Avorion loads mods, so I can't really help with that. If you want to edit the base values yourself of any of the Xsotan or base systems, it is actually really easy to do from editing the system file. If you wish to do that, use the guide in the description as a base to get started.
Enlonwhite 11 Jan, 2024 @ 12:23am 
I assuming then the XSTN that already give turrents are affected there by any mods that alter them are going to conflict with this mod????
Enlonwhite 11 Jan, 2024 @ 12:21am 
I think they are older mods (tho from comments I believe still work)
Key-1
Key-3
Key-5
Key-7
XSTN-II - Now with useful stats!

I do think they are slightly more powerful then I would like but, I am disappointed in what the Non turret ones are.

Granted double turrets on them is fine for the one that offer that.

I just wanted the ones that are generally ignored buffed, and the ones that are ok are already useful to be only slightly better, but since I am not the one modding I feel stupid for saying such.
Resnuses  [author] 10 Jan, 2024 @ 7:12am 
Yes it does. If you don't mind, what other mods do you use to modify the Xsotan keys?
Enlonwhite 10 Jan, 2024 @ 6:02am 
This doesnt affect the Xsotan Key subs right? I mean I got other mods for that, but realized as I am getting back into the game that this might have issues if i use this mod will it affect the Xsotan key mods?