RimWorld

RimWorld

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Industrial Melee Weaponry
   
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Mod, 1.3, 1.4, 1.5, 1.6
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284.124 KB
28 Jul, 2021 @ 6:06pm
23 Jul @ 9:12am
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Industrial Melee Weaponry

Description
Do you find the melee weapons a bit technologically restricted? I mean, why have melee weapons only made from the medieval era and no later? Why shouldn't you be able to beat people up with items you can find around the time of the Industrial Age?

This mod adds a couple of melee weapons that are exclusively industrial era. They only appear on Outlanders and Raiders, as well as the occasional Empire Champion wielding a machete. Tribals cannot appear with these weapons unless you patch it in. You can create these weapons in a smithy after researching Industrial era weapons.

The weapons added are (in no particular order):
  • Baseball Bat - A smooth, shaped club used in baseball. The design of the bat is made for launching balls it strikes far distances, however, it can still be used as a deadly weapon.
  • Spiked Baseball Bat - A baseball bat with spikes nailed into its barrel to make it more lethal. Great improvised weapon for anarchists and zombie slayers.
  • Claw Hammer - A metallic tool designed to drive down or pull nails out of an object, typically wood. The tool can be used to speed up contruction. The claw hammer increases construction speed by 20%.
  • Crowbar - A metallic, crow-beak-shaped tool designed to pry open things. Its design makes it an excellent lever, being able to be used as any of the three lever classes. The perfect tool for workers, thieves, and theoretical physicists.
  • Machete - A medium-sized bladed implement used either as an agricultural replacement to an axe, or a long-bladed knife in combat. It is widely coveted by daring adventurers so that they can cut down any vines blocking their path to ancient jungle temples. The machete boosts plant cutting speed by 20%.
  • Sledgehammer - A long, heavy hammer designed for applying a large amount of force over a wide area. The long handle with the heavy head allows the user to swing with much more momentum than with regular hammers. It is a tool commonly used in demolitons. Sledgehammers are usable as a breach weapon, being able to destroy walls much faster than normal. It is stronger but slower than a breach axe.
  • Chainsaw - A powered saw that cuts with a set of rotating chain teeth on a guide bar. It is mainly used for cutting wood, though it can be used as a weapon, albeit an unwieldy one. Its chain, while able to shred through wood and softer material with ease, cannot easily break through metal or solid armor.
  • Knuckleduster - A weapon used in hand-to-hand combat to reduce damage to the user's fingers by spreading counterforce and increase damage to the victim's body by reducing contact area. Commonly called brass knuckles, although it is commonly not made of brass.
  • Boxing Glove - A cushioned glove boxers wear during matches to protect themselves and their foe's faces. While not great (as lethal) as conventional means of weaponry, many still use it as its non-lethal design is great for entertainment purposes where two people fight it out. The boxing glove is designed to be weak enough to not deal serious injuries. No promise on whether or not that tracks in higher quality boxing gloves, though.
  • Sock Mace - A heavy implement stuffed inside a sock or any cloth tied together to hold the implement inside. The makeshift mace can be swung around using the loose end to increase damage. Not particularly effective against conventional weaponry, but it's extremely easy to make. The sock mace can be made with no skill whatsoever on a crafting spot, and is quite cheap.
  • Briefcase - A carrying case used by lawyers back then to carry briefs around. Just carrying it gives a sense of authority and business about you. Can be used as a weapon to whack foes with and as a carrying tool. The briefcase increases carrying capacity and boosts a pawn's social capabilities.
  • Pocket Knife - A small knife concealable in your pocket. While not as effective as a knife built for combat, its small form and easy to handle build allows for quick strikes. The pocket knife has a shorter cooldown than most other weapons.
  • Pipe Wrench - A metallic tool designed to grip pipes or circular bars and turn them to either tighten or loosen them. An alternative is for bashing heads in. A mainstay tool for plumbers.

The following table is a stat list for the weapons (Steel as material, normal quality) (The sock mace and boxing glove don't change stats with material since they use textiles as their Stuff):
Weapon
Crafting Level
Ave. DPS
Ave. AP
Baseball Bat
4
6.26
20%
Spiked Baseball Bat
4
8.25
27%
Claw Hammer
4
5.36
16%
Crowbar
7
8.12
27%
Machete
7
8.82
33%
Sledgehammer
10
6.27
19%
Chainsaw
12
8.41
10%
Knuckleduster
8
6.67
30%
Boxing Glove
10
4.5
13%
Sock Mace
0
4.55
15%
Briefcase
12
5
15%
Pocket Knife
6
10.53
16%
Pipe Wrench
7
10.39
31%

Note: The weapons in this mod use IndustrialMeleeBasic (Sock Mace), IndustrialMeleeDecent (Baseball Bat, Spiked Baseball Bat, Pocket Knife, Boxing Glove, Knuckleduster, and Claw Hammer), IndustrialMeleeAdvanced (Crowbar, Pipe Wrench, Machete and Chainsaw), IndustrialMeleeUtility (Briefcase), and IndustrialMeleeDestructive (Sledgehammer) as weaponTags. If you want your race/faction to use these weapons, their PawnKinds must add these weaponTags in a patch.

I recommend using Tree chopping speed stat alongside the mod so that the chainsaw can chop down trees faster without also increasing plant harvest speed.

Mod probably works with CE, I don't know. It's probably been patched by now.

Check the change log for updates.

This is my first expansive mod (my first actual mod can be found here), so any and all constructive criticism and advice/suggestions to make it better is appreciated!
18 Comments
I exist  [author] 23 Jul @ 9:13am 
@mikester112 Sorry for taking so long, but thanks for the heads up! I've fixed it now.
mikester112 15 Jul @ 8:23am 
Heads up, the VE team renamed a bunch of stuff in the framework so you need to change VFECore.ThingDefExtension to VEF.Things.ThingDefExtension in your patch to stop a red error on startup
I exist  [author] 16 Jun @ 6:09am 
I also added a new weapon for once!
I exist  [author] 16 Jun @ 6:07am 
Updated to 1.6 Unstable.
Battl3bee 18 Apr @ 9:13pm 
Is the chainsaw CE patched?
123caboom 8 Apr @ 8:44am 
No Umbrella? Protecting from soaking wet XD
ironminer888 26 Nov, 2024 @ 3:30pm 
Not sure if this is a bug or not, but a royal tribute collector just gifted me a spiked baseball bat"that wasn't made of any particular material, just "spiked baseball bat". The item was tinted white too, like it was meant to be stuffable. I have a clip here: https://youtu.be/2rEueVrFKW0
Mister Derquisglesworth Longbutt 29 Jul, 2024 @ 7:33am 
Get it off me!
Mister Derquisglesworth Longbutt 29 Jul, 2024 @ 7:33am 
Gordon Freeman
killgaet 29 Apr, 2023 @ 9:27am 
Mod works with CE