Total War: WARHAMMER II

Total War: WARHAMMER II

29 ratings
Singe's Skills for Thorek Ironbrow
   
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Tags: mod, Campaign
File Size
Posted
Updated
494.189 KB
29 Jul, 2021 @ 12:31am
4 Nov, 2021 @ 12:07pm
2 Change Notes ( view )

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Singe's Skills for Thorek Ironbrow

In 1 collection by Singemeister
Singe's Collection of Skills
93 items
Description
Two Skills for Mr. Grump and his magical chair. No, not that one.

These are the skills that Grombrindal used to get, though I've now made it so that Quarrellers also got special ammo as well, just to round out the trifecta.

Runic Bolts: Provide shieldbreaker bolts and increased range to all Crossbow units

Good Old Ways, Good Old Weapons: Reload and AP damage to classical siege weaponry.

Singe's Skills for the Dwarfs
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2125921637
14 Comments
FullAutoAttack 4 Dec, 2021 @ 8:50pm 
Cool but sounds OP.
thekingofmods 4 Dec, 2021 @ 7:40am 
I Wonder if only that mod is incompatible with sfo
Singemeister  [author] 3 Dec, 2021 @ 2:26am 
=[NK]= Col. Jack O.Neil


Sure, go ahead
=[NK]= Col. Jack O'Neil 2 Dec, 2021 @ 4:52pm 
Otherwise, if you updated the mod with the different values then it would make it compatible with SFO anyway :)
=[NK]= Col. Jack O'Neil 2 Dec, 2021 @ 4:43pm 
@Singe,
Would you be OK if I upload the changes I made as a SFO mod obviously with credits?
=[NK]= Col. Jack O'Neil 6 Nov, 2021 @ 4:50am 
Ah OK, thank you!
Singemeister  [author] 6 Nov, 2021 @ 3:17am 
@=[NK]= Col. Jack O'Neil
Nothing, I was just doing a mass update wave
=[NK]= Col. Jack O'Neil 5 Nov, 2021 @ 6:54pm 
What did you update??? :)
=[NK]= Col. Jack O'Neil 26 Aug, 2021 @ 9:03am 
Ahh yeah nice! Thankyou! I just set them to 74 and 75 and seems to show up perfectly :)