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And if it became a bodygroup, you would need to have another controller model to replace the old one just for the textures, same to another controller, which will cause unnecessary performance issue, or else the textures will overlap each other and flickering.
And fixing both of those issues would not be as simple as just let you replace the texture manually with SubMaterial Tool.
So yeah, it's just because of the limitation of Source, oof.
Well they're there anyways.