Space Engineers

Space Engineers

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Directed Energy Weapons - WC
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Type: Mod
Mod category: Block, Modpack, Other
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35.442 MB
29 jul, 2021 @ 13:51
12 feb, 2023 @ 10:03
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Directed Energy Weapons - WC

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Populära diskussioner Visa alla (5)
3
3 mar @ 0:07
Ideas for future updates
NightPhoenix™
3
10 jun, 2023 @ 19:23
KLISTRAD: Upcoming update
NightPhoenix™
4
12 feb, 2023 @ 10:07
KLISTRAD: UPDATES
NightPhoenix™
92 kommentarer
psycho 14 jan @ 10:24 
did the camera view ever get fixed for manual aiming? seen a comment on a previous version that said was a keen update that broke things and how to fix it.. not sure if that still applies or not since it was a couple years old on the comment.
Ace 21 nov, 2024 @ 11:13 
Yeah I came to complain about the same bug.

Many weapons are straight up blocked by the model in manual control mode. The camera is in a very bad spot. Yeah okay sure you can just use AI targeting for most applications. But there are times where I don't want to.
Chikkachu 23 sep, 2024 @ 7:57 
Okay, so i tested it myself in creative world.
large and small fixed heavy laser - 5km
large fixed light laser - 3km
small fixed light laser - 1.5km
light laser turret - 2km
heavy laser turret - 3km
Sadly 1-barrel and 3-barrel versions of the turrets are impossible to aim by yourself because whole middle of the screen is covered by the inside view of the barrel.
Chikkachu 23 sep, 2024 @ 6:41 
What are the ranges of those weapons? I tried searching in mod files but i only found AI targeting range for the turrets and nothing regarding actual max effective range.
Fatal Frame 9 aug, 2024 @ 8:42 
@Umbra

It's honestly not hard to do it urself, there are plenty of guides.
Umbra 20 jun, 2024 @ 6:00 
All the turrets work or me.
The lack of sound produced when firing is a little... odd though. IRL lasers are indeed quiet, but they do produce a hum from inductor coils and I think that would be a nice addition to these turrets, considering how extremely powerful they are.
Shit Fart 1 jun, 2024 @ 19:20 
The mod works great!!
...
Most of the time, its probably an issue with base games turret AI, but it does not always seem to work and will not lock on to targets even when in range with no obstacles blocking its line of sight.
For another thing, if its not a dual cannon, going into manual control of a turret, the single cannon seems to cover the camera that is used for manual aiming. The same thing goes for the triple cannon sets. Double cannons work fine and are not covered up at all.
FireDragon91245 25 maj, 2024 @ 11:23 
hey cant seem to get the ultra heavy fixed laser to shoot bug? or can anyone tell me how they got it to shoot
NightPhoenix™  [skapare] 19 maj, 2024 @ 21:28 
its a bug but not manually controlled
Sinnersaved 13 maj, 2024 @ 20:33 
Not sure if its intended but when you control the turrets the barrel is in your face on a few I tested. Unless they aren't supposed to be manually controlled.