Arma 3
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A Courier's Story
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Data Type: Scenario
Scenario Gameplay: Singleplayer
Scenario Type: Infantry
Scenario Map: OtherMap
Meta: Dependency
File Size
Posted
Updated
12.191 MB
29 Jul, 2021 @ 4:57pm
31 Jul, 2021 @ 10:55am
10 Change Notes ( view )

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A Courier's Story

Description

Bringing Fallout New Vegas to Arma, A Courier's Story is an attempt at recreating some of the quests from Fallout: New Vegas.


  • Quests
    So far the mission includes the quests Ghost Town Gunfight, By a Campfire on the Trail, My Kind of Town, I Fought The Law and the unmarked quest Barton the Fink.

  • Creatures
    It's not just Powder Gangers, Jackals and NCR you have to worry about, you also have Feral Ghouls and Vicious Dogs coming for blood. As more creature types are added to Aftermath, they will be incorporated into the mission.

  • VATS
    You can enter "VATS" by pressing T. Time is slowed to 1/10th speed with appropriate sound/visual effects and drains your stamina while in use.

  • Interiors
    Key interiors from New Vegas have been faithfully recreated with various accurate furniture and props. Enterable buildings are indicated by smaller icons on the map.

  • Skill Checks
    Until SPECIAL is implemented, skill checks are passed by possesing an appropriate magazine which is consumed upon passing said check.

  • Stealth Indicator
    While crouching/proned, an indicator is displayed which goes from Hidden to Caution and Danger depending on if any enemies are aware of you.

  • Music
    A wide selection of music tracks from the various fallouts play throughout your adventure with both safe and combat music switching when in danger.

  • Crafting
    Crafting is WIP but currently at a campfire you can make stimpaks by turning broc flowers and xander root into healing powder and combining the healing powder with an empty syringe. You will have an action when looking at camp fires if you have the right items.

  • Sleeping
    You can sleep in any bed/mattress to save, heal and skip time by 8 hours.

Considerations
- Being Arma, AI can be a tad wonky at times. It is suggested that you not run ACE or AI mods while enjoying this mission, as it has been designed using vanilla AI and AI mods could break some of the functions, especially in interior combat. I only use the 3 required mods while playing; CBA, Aftermath and Improved melee system.
- The disguise system works a little differently due to Arma's side limitations. When you put on a disguise, you will be placed on that faction's side, and even AI who know you will treat you accordingly. It's safe to say that you should take off the Powder Ganger disguise before trying to talk to the NCR or Goodsprings.
- Just like New Vegas, in order to take part in the NCR raid on the prison, you must work for Eddie as a powder ganger up until given the chance to betray him.

Known Issues
- Despite my best efforts in figuring out the issue, VATS sounds increase in volume seemingly after each save / reload of the mission.
- Female heads don't have moveable lips. The lip syncing files are there, as soon as the models are updated they will use it.
- Caps in the pockets of an outfit don't get deposited to your wallet. To fix this, drop any caps and pick them back up and they will properly be counted.



  • Obsidian Entertainment, Black Isle Studios, Bethesda Softworks and Bohemia Interactive without who none of this could be possible.
  • The Aftermath Mod for the mod this mission is made for.
  • johnnyboy[forums.bohemia.net] for his JBOY Dog script.
  • LSValmont[forums.bohemia.net] For his vDog script.
  • HallyG[forums.bohemia.net] for his HALs Store script.
  • Igor Nikolaev for encouragement and guidance as well as some interiors.
  • Snofy for his interiors.
  • The Aftermath Discord[discord.com] and its members for their ideas and input.
  • The Bohemia Interactive Forums for all the help people have given in various threads I have made and various threads I have found while googling. Making this mission has taught me so much about scripting.
98 Comments
Derpbostic 4 Dec, 2024 @ 4:03pm 
do you need the back up map for this to work at all?
baba isterichka 3 Dec, 2024 @ 12:21pm 
Hello. I came across the problem that Sunny doesnt give you a rifle, and after killing 'geckoes' and talking to her main quest freezes( Is there a chance to fix it some way?
Sgt. Dunn 5 Mar, 2024 @ 3:53pm 
hello, Bull. i sent you a friend request. i'd like to know how you set the money/trade up. Thanks
Liberty Bull  [author] 3 May, 2023 @ 12:50pm 
I really considered removing that as to avoid confusion. Hahaha
LordAvoCook 3 May, 2023 @ 12:26pm 
thats what it is then lol
figured it was easy ammo xD
Liberty Bull  [author] 3 May, 2023 @ 12:24pm 
Did you, even accidentally, "pickpocket" ringo in the gas station by looking into his inventory? I included that as a sort of easter egg where he "catches you pickpocketing" and you hear the negative karma sound and are made hostile.
LordAvoCook 3 May, 2023 @ 12:02pm 
No disguise, i completed the tutorial then after i leave the gas station the goodsprings settlers attack me, as well as rizzo when he leaves to join sandy,

only other mod i have active is auto view distance,
Liberty Bull  [author] 3 May, 2023 @ 11:17am 
Are you running any other mods? Are you wearing a "disguise"? For example, if you put on a powder ganger outfit it will turn townsfolk hostile to you, but it will make powder gangers friendly to you.
LordAvoCook 3 May, 2023 @ 11:12am 
My friendly ai For example civilians are hostile even during the first quest when i go to fight the powder gangers
LordAvoCook 3 May, 2023 @ 11:11am 
friendly units hostile?