RimWorld

RimWorld

449 ratings
(NWN) Real Fog of War
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Mod, 1.2, 1.3, 1.4
File Size
Posted
Updated
6.173 MB
29 Jul, 2021 @ 9:19pm
7 Nov, 2022 @ 1:46am
20 Change Notes ( view )

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(NWN) Real Fog of War

Description
Original feature
  • The map is initially unrevealed and must be explored.
  • Both players and AI's humans, animals, mechanoids, and some objects have and are affected by a Field of View, shared among faction components.
  • Animals participate in Faction Fog of War only if trained for release and with a master set.
  • Only things revealed by a Field of View can be attacked by ranged weapons; Mortars and similar weapons can attack unrevealed and unseen places.
  • Field of View of humans, animals, and mechanoids is adjusted to sight attribute and are affected by darkness (mechanoids are immune) and weather.
  • Bionic eyes reduce the darkness debuff (one by half, two completely).
  • Standing and attacking humans, animals and mechanoids have a slightly increased Field of View as they "peek" in nearby spaces.
  • When attacking and not moving, the sight range is adjusted to weapon range over time (time-based on weapon warm-up time and range).
  • Sleeping humans and animals have a base Field of View reduced to 20%
  • At rough and lower difficulties, player's automatic turrets extend the Field of View in their target area.
  • Added surveillance cameras, to monitor an area (research required), and watchtowers, to increase view range when colonists stand on them.
  • Works with existing saves, but the map will be unrevealed.

New stuff






New feature
  • New settings for you to tweak with. Finally, adjustable vision range. (I recommend setting it 55 to vanilla and 65 to CE.
  • Blind people can provide vision by hearing too.
  • Integrated changes from Yayo versions
  • A few bugfix and performance improvements.
  • Night vision integration from other mod-like nocturnal animals sees further at night. Vanilla expanded apparel night vision goggles allow better vision at night.
  • Animal body size matters at providing vision
  • Colonists can hear people moving in FoW.
  • Built-in raid letter suppressor
  • Toggle for prisoner providing vision
Recommended mods
Mods that add non-view obstructing building:
Vanilla fence
Tent

For the RTS experience:
Dubs mint minimap (for minimap durr)
Guard for me (patrolling colonists have an actual purpose now)
Know and possible issues
This version might makes the game lag if used with any mod that makes pawn calculate target to shoot constantly.
Also the hiding Interaction bubble in FoW function cause lot of lag and might even break the UI. It's recommended to disable it.
Credit and license
The original mod belongs to Luca De Petrillo under Apache License 2.0.
https://github.com/lukakama/rimworld-mod-real-fow/

SaberVS7 for the 1.4 update
YAYO for the forked version new building.
inbae for korean translation (though newer update to this mod led to some missing translation) I'll appreciate any updated translation.
Popular Discussions View All (5)
8
15 Aug, 2022 @ 5:36am
Bug report
Maal
1
14 Aug, 2022 @ 3:42pm
found a bug
Rhodes
0
31 Mar, 2024 @ 7:50am
Vehicle Framework Support
Nim
427 Comments
\\,[†],// 10 Jan @ 11:16am 
has this been updated to the lastest yet?
i find this mods adds alot ALOT of realism to the game and i love it combined with the tanks mod
Hcup  [author] 1 Jan @ 11:12pm 
@Mlie Thanks for updating it. Just looked through the change list and it's seem to be a lot.
Mlie 24 Dec, 2024 @ 11:34am 
Bones 30 Nov, 2024 @ 10:49am 
A shame this doesn't get updated more, more interesting than CAI 5000 in my opinion.
ChelGame 26 Nov, 2024 @ 9:47am 
It is possible to add a recipe for a console with an AI core or an implant for a pawn, so that there is no need to sit at the console. In the plan, I understand that there is a setting that disables such a need, but the presence of such recipes would be a good replacement for this option and at the same time would be quite reasonable. And the original image from the third monitor is possible. For me for a friend :D
Den 24 Nov, 2024 @ 9:21am 
1.5 update, please!!!!
Dizzy Ioeuy 22 Nov, 2024 @ 5:40pm 
I submitted to MLIE back in July- it's on the low priority list... :(

Wish it would get updated by the miracle worker.
ꑭ¦KLIM|FOX¦ꑭ 10 Nov, 2024 @ 11:28am 
1.5 pls 🙏
Rex705 2 Nov, 2024 @ 4:30am 
I hope this can be updated to 1.5 someday. CAI 5000 doesn't do as good a job as this one does, plus adds a combat AI I don't want.
BladeofSharpness 25 Oct, 2024 @ 3:12am 
Use CAI 5000 for the time being...