Stellaris

Stellaris

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Simple Multiplayer Handicap Mod
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31 Jul, 2021 @ 11:03am
31 Oct, 2024 @ 7:37am
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Simple Multiplayer Handicap Mod

Description
Version 1.13.0: Allows players on game start to select their skill level between Weak, Regular and Strong. Weak will give them a bonus to science, economy and military. Regular will give no bonuses and Strong will give a penalty. Those who choose Weak and Strong will be broadcast to the rest of the players. Also, an temporary bonus and penalty will be given every 5 years to the strongest and weakest players. If a player with a weak handicap does well then the handicap will also be removed. Same goes for a strong handicap, so players are not permanently handicapped if they start to win/lose.
9 Comments
General Anesthesia  [author] 13 May, 2022 @ 1:41am 
Okay I just checked and tested. The country modifiers directly affect the jobs and not the sum value at the top. So I will add the trade value modifier as well now.
General Anesthesia  [author] 12 May, 2022 @ 11:42pm 
Just some quick comments to your feedback Odessian! So I'm directly affecting

planet_pop_assembly_mult
and
pop_growth_speed

I took these from the tradition trees and as such combined both of them affect bio, machines and determined assimilators. Correct me if I'm wrong.

For Trade, that is a good question. I would assume that country_energy_produces_mult and country_unity_produces_mult would handle trade because trade can be turned into either of those two. The question then I guess is the multiplier added before or after trade? I would assume after Trade. I can test and find out. I just want to make sure I do not add trade_value_mult and then trade is getting double penalized because of the other modifiers :D

I've changed the capitalization to be me more consistent and will also try to give a message if someone changes back.

Consumer goods obviously have been added.
General Anesthesia  [author] 12 May, 2022 @ 11:21pm 
Thanks for the feedback Odessian! I will add this in as well.
General Anesthesia  [author] 12 May, 2022 @ 11:20pm 
Being updated right now with the new one
lorrelion 12 May, 2022 @ 5:17pm 
Does this work with the new patch?
Odessian 6 May, 2022 @ 12:14pm 
I really like the idea of this mod. I have a few minor comments:

Perhaps the modifiers should affect Trade Value as well? It seems like empires relying on trade to generate energy gets of a bit easier that others.

I think the planet_pop_assembly modifier_mult only applies to mech pops. At least that is what the tooltip says. According paradoxwiki bio pops has a seperate modifer (planet_pop_assembly_organic_mult). If bio pop assembly isn't affected I think this should be added to level the playing field.

Consumer Goods is unaffected, but Alloys are affected. This seems inconsistant.

If a player removes their handicap after 2 months other player empires should be notified.

Finally, only the first letter of the modifier is capitalized. Paradox modifier usually capitalize every word. So "Strong handicap" should probably be "Strong Handicap" for consistency.
General Anesthesia  [author] 8 Aug, 2021 @ 9:03am 
By the way, this is still in Alpha testing. Just moved to Beta testing today. Will get some more live tests to make sure everything works as intended.
General Anesthesia  [author] 8 Aug, 2021 @ 8:58am 
Keeping it simple for now :D

But yes, having the host mark the players would be better. Problem is the concept of the "host" doesn't really exist in the scripting language. There is a trick I can think of though that could have the players vote who the host is.

Overall though this is an honor system for casual games. Will explore better concepts as we refine the concept.
Kepos 1 Aug, 2021 @ 10:03am 
Interesting idea for balancing mixed rounds.

Would like to see the host be able to rate the players instead of self-selection, or at least get a menu to manually change it. Once the selection is done, the host can't change it, right?