RimWorld

RimWorld

1,098 ratings
Self Dyeing
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Mod, 1.3, 1.4, 1.5, 1.6
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235.149 KB
31 Jul, 2021 @ 11:00pm
11 Jul @ 9:55am
23 Change Notes ( view )
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Self Dyeing

Description
Allow pawns to paint their clothes on their own.
Enable an option from Styling Station, and your pawns will paint their clothes bit by bit over time.

"I ain't got no time for this, do it yourself"

- you can make so pawns prefer ideology color over favorite;
- you can make pawns dye enough clothes for a buff OR dye all clothes with one color OR dye all clothes with ideo and favorite colors using one of them as primary;
- an option to make some fixed patters on how apparel should be dyed;

Some guidlines on how to control patterns:
- patterns without rules do nothing (except for pattern "do not dye");
- using multiple colonist outfits in the same pattern passes it to any one of selected outfits;
- using multiple apparel outfits in the same patternt makes so ALL selected outfits should allow a piece of apparel;
- using multiple layer rules in the same pattern makes so ALL layers should be a part of the same piece of apparel;
- using multiple body part group rules in the same pattern makes so ALL of them should be a part of the same piece of apparel;
- patterns work by the rule of "first come first sirved", i.e. first pattern that gets applied to a piece of apparel cancels all the following;
- patterns have higher priority over "random" dyeing, so colonists might not be able to achieve a buff because patters don't allow it.

You can see layers and bodyparts that clothing covers in clothing stats.

Often asked questions:
Q: I see more colors in station menu than in the mod selection.
A: Other colors are from current colony ideologies and from favorite of current pawn. It seems that game may add multiple ideo colors. So styling station has extra "variable" colors, when pattern editor only offers fixed ones.

Languages:
- English;
- Chinese Simplified by gaogzs;
- Chinese Traditional by gaogzs;
- Russian by Reiquard, khoss;

External links: github[github.com]
Popular Discussions View All (1)
49
30 Apr @ 3:41am
PINNED: Issues
avil
318 Comments
Joren 3 hours ago 
Yeah, Steam really should have some sort of button to check workshop mods for updates. Having to verify all game files is too hidden away, and not clearly related to workshop mods.
Lethargic Gorge 11 Jul @ 12:42pm 
Soooo, yeah - verify integrity of game files force updates mods.

Today I learned something I've seen referred to in the past but had no idea. :P

Well, thanks for the awesome mods - saw the same response in common sense one after my post and then... spent 10 minutes staring at things trying desperately to find the right button to force update.
avil  [author] 11 Jul @ 12:31pm 
You just need to force update it. It's normal for steam workshop to be slow or not work correctly when there're mass updating thousands of mods at the same time and a hundred of thousands of people are downloading.
Lethargic Gorge 11 Jul @ 12:28pm 
Am I just confused since it says 1.6 in the workshop but 1.5 ingame?

Thanks for the awesome work, without you no tinctoria will ever be grown in my colonies. :D
avil  [author] 11 Jul @ 12:21pm 
I've been updating since 1.0, there's little that can upset me.
Joren 11 Jul @ 12:20pm 
@avil Thank you so much! Ignore the assholes, some of us really appreciate your work!
Senjai 11 Jul @ 10:43am 
>Because the game is going to hit 1.6 today, and you have had a month to do so.
Bro acts like he paid for this mod or something.
Deathstar 11 Jul @ 10:31am 
Based
Spoont 11 Jul @ 9:13am 
based mod author
avil  [author] 11 Jul @ 4:52am 
No I didn't, I was busy playing other games!