RimWorld

RimWorld

1,176 ratings
Self Dyeing
6
2
2
5
5
4
2
2
2
2
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
235.149 KB
31 Jul, 2021 @ 11:00pm
11 Jul @ 9:55am
23 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
Self Dyeing

Description
Allow pawns to paint their clothes on their own.
Enable an option from Styling Station, and your pawns will paint their clothes bit by bit over time.

"I ain't got no time for this, do it yourself"

- you can make so pawns prefer ideology color over favorite;
- you can make pawns dye enough clothes for a buff OR dye all clothes with one color OR dye all clothes with ideo and favorite colors using one of them as primary;
- an option to make some fixed patters on how apparel should be dyed;

Some guidlines on how to control patterns:
- patterns without rules do nothing (except for pattern "do not dye");
- using multiple colonist outfits in the same pattern passes it to any one of selected outfits;
- using multiple apparel outfits in the same patternt makes so ALL selected outfits should allow a piece of apparel;
- using multiple layer rules in the same pattern makes so ALL layers should be a part of the same piece of apparel;
- using multiple body part group rules in the same pattern makes so ALL of them should be a part of the same piece of apparel;
- patterns work by the rule of "first come first sirved", i.e. first pattern that gets applied to a piece of apparel cancels all the following;
- patterns have higher priority over "random" dyeing, so colonists might not be able to achieve a buff because patters don't allow it.

You can see layers and bodyparts that clothing covers in clothing stats.

Often asked questions:
Q: I see more colors in station menu than in the mod selection.
A: Other colors are from current colony ideologies and from favorite of current pawn. It seems that game may add multiple ideo colors. So styling station has extra "variable" colors, when pattern editor only offers fixed ones.

Languages:
- English;
- Chinese Simplified by gaogzs;
- Chinese Traditional by gaogzs;
- Russian by Reiquard, khoss;

External links: github[github.com]
Popular Discussions View All (1)
55
23 Aug @ 5:33pm
PINNED: Issues
avil
346 Comments
avil  [author] 20 Aug @ 4:25pm 
Create "slave" outfit, set slaves to that outfit, set outfit "slave" to "not dye".
Bode 20 Aug @ 9:13am 
is there any way to stop only slaves from dying their clothes? its really weird to see a slave walking around with a pink slave strap and collar, also "i'm being degraded but at least my slave bindings are my favorite color :3" mood buff really breaks my immersion lmao
Schadenfreude 15 Aug @ 8:37pm 
@avil
Can we get compatibility with "[MUS]太空基地家具Space Base Furniture"?

It has a Styling Station that works the same way as the vanilla one.
avil  [author] 9 Aug @ 2:12am 
I think it should be.
Wolfy910 8 Aug @ 7:15pm 
can this mod be removed or added to a current save without issues ?
avil  [author] 8 Aug @ 8:33am 
Not a job. It's triggered under a special think node that supposed to make pawns change their style on their own from time to time (yeah, it's vanilla).
It would be easier for me to tell what's up if you provided a screenshot.
Great mod, best mod for utility. My colonies tend towards strict uniforms, so this helps a lot. Thank you so much for your work!
Which job type does dyeing fall under?
And also, when I have more than one outfit for a pattern rule, the people on the second outfit won't dye unless I give them their own pattern. Here is the example:
My core apparel policy (outfit: uniform) is dyed jumpsuit with dyed apron, the extra policy has a lab coat on top. But the pattern won't recognise the second policy (research), so I have to make an extra pattern to dye it properly. Is this intended behaviour?
Again thank you very much!
avil  [author] 7 Aug @ 11:50am 
Some apparel have their paramater "Colorable" set to be not active. This option allows to ingonre that parameter. It's not "behind the scenes" kind of thing.
ptkato 7 Aug @ 9:53am 
What does the override for inactive coloring do exactly? Do the items' graphics actually change in colour or is it only a "behind the scenes" type of thing?
rav 24 Jul @ 4:16pm 
I just want to say that for me the mod works and i found the options in the styling station like you said.