tModLoader

tModLoader

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Advanced World Generation
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Mod Features: Utilities, World Gen
Mod Side: Both
tModLoader Version: 1.4.3, 1.4.4
File Size
Posted
Updated
929.258 KB
1 Aug, 2021 @ 2:16am
22 Nov, 2024 @ 8:02pm
196 Change Notes ( view )

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Advanced World Generation

Description
This mods aims to adds variations on the worldgen without ever enforcing them and trying to stay as close to vanilla worldgen as possible.

This mod includes ways to combine them with vanilla seeds and some custom ones so you can have both for the worthy and drunk world generation at the same time for example.
You can select the different seed option with the gear on the right of where the seed can be inputted in the world creation UI.
This mod also removes the vanilla way of triggering the secret seeds, so no seed will trigger a secret, they can only be enabled by the option UI.

An optional (but recommended) worldgen overhaul can be enabled in the mod options.
It slightly changes the worldgen, but makes it way faster, especially on large worlds and fixes few things.

A custom world size is also worked on, it's already works pretty fine except few graphic bugs from vanilla.
The custom world option works better when the worldgen overhaul, and is even necessary in some cases.
Note that if you have a X/Y ratio too different from vanilla, the generation might look weird (for now at least).

This mod is compatible with nearly every mod and I try to fix them as soon as some issues are reported.
However, there is a known issue with Calamity, but it should be fixed by them.
Anyway, this mod can't cause any issues just by being enabled.
If someone tells you to disable it, that's dumb, if you want to fix the issue with a mod by yourself :
* Some mod doesn't support the size you are trying, try to be closer to vanilla
* Some option you enabled may not be supported by your combination of mods
* Unlikely, but the overhauled option may be conflicting with another mod

Thanks to Exterminator for contributing to the code and Math!EW! for the mod icon
Thanks Ved-s for the russian translation and Kalluj for the chinese translation
This mod has a discord server that you can find here : https://discord.gg/ZPjnjpqeYE
Github link : https://github.com/Ishigh1/AdvancedWorldGen
Originally posted by tModLoader AdvancedWorldGen:
Developed By Ishigh
Popular Discussions View All (26)
321
19 May @ 1:46am
Bug reports
Ishigh
149
27 Jun @ 5:42am
Suggestions
Ishigh
48
7 Mar @ 5:24pm
World Gen Error with Calamity
Super Brodawg
1,036 Comments
FlashBangGamer 12 hours ago 
Yeah the big issue is with overhauled worldgen turned off I can't dictate what evil biomes spawn and that's a huge issue cause it always spawns them right next to me
Kaleidoscope 10 Jul @ 12:44pm 
please add an option to decide what side of the world the dungeon spawns on
KhadaGenn 10 Jul @ 10:41am 
why when i turn off secret seeds things they still generate?
JD 7 Jul @ 12:42am 
there can never be too much world ge-
Isaiah 4 Jul @ 9:31pm 
I just used this mod to create a world using Calamity. Crashed without overhauled world gen on, it worked when I turned it on.
Josefus 19 Jun @ 6:12am 
does this mod work with Remnants?
Morgan the Manakete 17 Jun @ 11:25pm 
@AnYi This mod is compatible with calamity. Try disabling Best of Both Worlds, that has almost always crashed for me when used with other world-gen mods.
If using XL size world, custom size may need to end with a 2. I.e. ( Width 12602, Height 3602 is 50% bigger than Large and works)

This mod has pretty much no compatibility with other mods, but is not incompatible either. Meaning it'll work most of the time, there just might be some funkiness with biome sizes.

This mod is mostly incompatible with Calamity: Infernum Mode though. The abyss, profaned temple and brimstone crags have almost always caused me crashes, and when it did work, the temple just didn't exist. Not an issue with this mod though, it's because neither Calamity nor Infernum are made in a way that accommodates XL worlds (furthermore, Cal devs have said they won't be doing such either)
AnYi 9 Jun @ 2:14pm 
Can you adapt Fargo's Best of Both Worlds and calamity 's Abyss ? this two always crash when I Generation, plz
ClayWarTheOne 9 Jun @ 10:41am 
do the beaches and biomes scale with XL worlds?
batel 5 Jun @ 6:16am 
this works with major mods such as calamity or fargos right?