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As long as you don't have a custom copy of the planet that changes the spawn profiles, this patch works. I've tested in this with multiple other mods. There is quite the decrease from 35 to 10 monsters per planet, but I can see how 10 is still "a lot". I can't replicate your issue, but I know for a fact that this patch has worked for me and others.
Did you travel to a NEW money planet...? Planets cannot be changed when they're ALREADY generated.
Try /warprandom om_moneyplanet to visit a new money planet faster.
Unfortunately, I don't think so, since the patch was forced to redo the spawn rates of certain monsters because of incompatibility with FU.
Of course it doesn't get rid of them - it's just supposed to decrease the amount of monsters that can spawn on the planet.