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Sometimes it can also be caused by excessive particles during excavations, such as from vines/grass. The error is too generic to tell. You can also try resetting your configs, this should bring the mod back to a normal state where nothing weird goes on.
at DMD<DMD<>?58192481:Terraria.Main:DoDraw>(Main this, GameTime gameTime)
at SyncProxy<System.Void Terraria.Main:DoDraw(Microsoft.Xna.Framework.GameTime)>(Main , GameTime)
at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53162
at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53149
at Microsoft.Xna.Framework.Game. Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562
at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878
at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419
at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266
你 可 以 在 E:\SteamLibrary\steamapps\common\tModLoader\tModLoader-Logs 中 找 到 一 个 名
Main engine crash
X
System.Exception: Fatal Deadlock in FastParallelFor. Tasks Queued: 10, Unfinished: 10, Proc Count: 12
ThreadPool Completed: 131469 (+34), Pending: 72 (-18)
at ReLogic. Threading.FastParallel.For(Int32 fromInclusive, Int32 toExclusive, ParallelForAction callback, Object context) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Threading\FastParallel.cs:line 106
at Terraria.Graphics.Light.LightingEngine.ProcessScan(Rectangle area) in tModLoader\Terraria\Graphics\Light\LightingEngine.cs:line 115
at Terraria.Graphics.Light.LightingEngine.ProcessArea(Rectangle area) in tModLoader\Terraria\Graphics\Light\LightingEngine.cs:line 89