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tModLoader

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Ore Excavator (1.4.3/1.4.4 Veinminer)
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4 Aug, 2021 @ 2:02am
14 Aug, 2024 @ 11:54am
47 Change Notes ( view )

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Ore Excavator (1.4.3/1.4.4 Veinminer)

Description
Welcome to Ore Excavator! - Last Updated August 14th, 2024


Found an issue? Join our Discord and help report it: https://discord.gg/FtrsRtPe6h

[www.buymeacoffee.com]

Ore Excavator has become the offical 1.4 port of VeinMiner, with VeinMiner being discontinued, and merged into Ore Excavator with permission.

Just like with Minecraft's Ore Excavation, Ore Excavator aims to improve, expand, and adapt with the future of the modding community for the ultimate quality of life experience. Ore Excavator allows you to effortlessly mine groups of ores, walls, and perform many other tile manipulation features effortlessly at once, with plenty more to come before 1.0!

Credit to NanobotZ for the base code and the original concept!


!!! FEATURES !!!
  • Chain-mine or swap adjacent tiles/walls from a single block
  • Chain-place platforms, ropes, tracks, planters, and more
  • Optional ore multiplier!
  • Configurable whitelist & blacklist with block picker controls in-game
  • Fully configurable client controls and keybindings
  • Fully configurable client settings to tailor to dynamic performance needs
  • Fully threaded support for older machines
  • Mod.Call API for modders
  • Autoswing compatible
  • Progression friendly
  • Excavations require mana option (for balanced play)
  • Powerful server management configurations
  • Full multiplayer support
  • Full modded compatibility support

!!! THIS IS AN INCOMPLETE MOD !!!
I am actively developing and improving the mod as time goes on.
I will do my best to ensure that the mod stays for compatible and issue updates as needed, especially for multiplayer.

Due to the nature of the mod, bugs involving deleting massive amounts of blocks, walls, and similar issues are to be expected.
Please report any issues -no matter how small- to me on the tModloader Discord (@CrazyContraption), or our Discord server!

PLEASE REPORT ANY ISSUES, EVEN IF YOU THINK IT MAY ALREADY BE REPORTED!!
It helps us deduce how common the issue is, and to better gather data on who, and how it happens.

We're also open to suggestions and feedback!


!!! FAQ !!!
Q:"Why doesn't the mod work?"
A:Common issues include: Not having the mod enabled (enable it); Not having an excavation keybind set (set it in your controls); having a corrupt version of the mod (redownload it). Also try resetting both config files back to default.

Q:"How do I use the mod?"
A:By default, holding tilde ( ` ) with any pick/hammer will excavate the corresponding elements they target. The key must be set in the controls first! Additional settings and keybinds are available in the mod's configurations, take a peek!

Q:"Is this VeinMiner for 1.4?"
A:Technically, yes it is! I have been given permission and the original source code to adapt and expand the mod for Terraria 1.4.

Q:"Why is the name different?"
A:The original author and I have agreed that 1.3 Terraria and earlier will be known for VeinMiner, and Ore Excavator will earn its name in 1.4, building off of the existing community and support.

Q:"Is this mod open source?"
A:At this time, due to the mix of licensed code and the daily reworks, we've decided to keep the mod and its content private. However, in the future we plan to open source it once we feel the mod is complete, and we want the community to take over keeping it alive!

Q:"What's happening to VeinMiner?"
A:Nothing! 1.3 VeinMiner will remain as it always was, and we're simply upgrading it, and renaming it for 1.4 Terraria. The old name is still reserved however - so no funny ideas!

Q:"Does this work in multiplayer?"
A:Yes! Yes! Yes! This is a huge priority for us, and we plan on implementing a full permissions system and expanding on the original multiplayer complexity of VeinMiner.

Q:"Does this work with modded content?"
A:Yes! But also no... we don't know. Every mod is different and unique, however most modded tiles, tools, and walls should work seamlessly without issue! Please let us know if you encounter any major issues, and we'll be sure to add some failsafes to include them forcefully!

Q:"Do you have an API?"
A:Yes! as of v0.8.0, we have an API your mods can access when loaded together. Visit our Discord for more information.

Roadmap (Order of Priority)
  1. Fixing duplication exploits
  2. Fixing server desync issues
  3. Highlight Blocks/Walls That Will be Excavated Before Excavation
  4. Secret content addition??? ;)
  5. Excavation Restricted to New Modifiers Toggle (for balanced play)
  6. Translations


Recent Changelog
0.8.9
+ Added a French Translation for the mod. A mega thank-you to Dulceeyt on Discord, as well as @Hazooloo for their feedback.

0.8.8
~ More minor fixes as better functionalities are implemented into tML
+ Improved compatibility with some existing mods. If the mod didn't work before, try it again now!
+ Added a Russian Translation for the mod. Huge thanks to @defoxza on Discord, as well as @berurinn and @spoonkuh for their feedback and efforts.

0.8.7
~ Fixed an issue with modded ores not being mineable.
+ Updated to 1.4.4 compatibility.

0.8.6
~ Fixed some more 1.4.4+ issues.
+ Updated for increased compatibility of new tML versions.
+ Added better host detection for server config updating.
+ Added a submitted version of (Simplified) Chinese from a @mochen5530 on Discord. Thanks!
+ Fixed some underlying duplication exploits.
- Removed some redundant code, and moved it to reflections of existing tML or vanilla versions for maintainability.

0.8.5
~ Fixed a few outlying 1.4.3 issues, and we're working on more as reports of 1.4.4 issues roll in.
+ Updated to 1.4.4 compatibility.

0.8.4
~ Refactored some core code to no longer trip on crashes from other mods. Mods will now correctly be faulted for crashes they cause. Not OE!


See all changelogs here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/changelog/2565639705

Found an issue? Join our Discord and help report it: https://discord.gg/FtrsRtPe6h

Originally posted by @xphrogx:
"x is the best keybind 💀"

Looking for something simpler but equally powerful?
Originally posted by Aitherix:
Basic Automated Mining (BAM) is a simple, lightweight veinminer alternative.
Created by Aitherix, they take a more straightforward approach for those looking for something easier to grasp and less... feature overloaded.
Originally posted by tModLoader OreExcavator:
Developed By CrazyContraption
Popular Discussions View All (41)
3
1 Jun @ 7:44am
Client log end parts before crashes after OE some Chlorophyte ores
xxooxooxoo
2
1 Jun @ 3:24pm
Excavatable platforms
Gaspr
1
22 May @ 8:34am
Need help
notcooldude
1,457 Comments
danyukhin 9 Jul @ 11:31am 
thank you for your work
CrazyContraption  [author] 6 Jul @ 7:56pm 
If you mean for purposes of stairs, flipping platforms, and hoiking - not entirely. It is (mostly) working on my dev build, but is not available publicly. It still has some game-breaking issues hence it not being released yet.
Gogiga Gagagigo 2 Jul @ 1:13pm 
Is chain-hammered platform possible ?
Laizy 25 Jun @ 9:37pm 
а в чем суть мода, чет я не до конца понял:HighAggro:
CrazyContraption  [author] 22 Jun @ 6:00am 
There are in fact, visual and audio tweaks done by the mod when you do excavations. Mostly just performance things, but there's some extra particles and the sound engine is configure be be more satisfying rather than... loud.
Penguioon 18 Jun @ 2:04am 
worth it just for the feeling when you auto mine that massive ore vein
Pasta Magnate Uber 17 Jun @ 9:24pm 
why is this mod labelled as audio and visual tweaks
piros_slate 15 Jun @ 6:28am 
For those following comments, me and CrazyContraption solved the problem. OE was working fine. QoL Compendium was running it's own version of VeinMiner with it's own whitelist, on top of OE and overriding my changes in a separate list. Disabled that, and everything works as intended...
CrazyContraption  [author] 15 Jun @ 4:42am 
Hi, yes this is actually on the roadmap of ideas for the mod, with a similar mode that combines the "toughness" or health of all adjacent blocks, and managing to mine one will mine the whole thing.

Both of these features would require a revamp of the system the mod uses to find neighbours. Currently, it is procedural, meaning it looks as it goes, so as to not overwhelm the system. For any other configuration, it would have to index the entire patch, sort it, and then operate on it. This is far less performant on larger excavations.

This being said, it's still a goal of ours, but other things are ahead of it at this time - unfortunately. Thanks for your suggestion - we'll be sure to see it through for you.
Zauberin Stardreamer 14 Jun @ 2:12pm 
Would it be possible to add an alternate and (slightly) less cheaty mode for vein mining?

The way it would work would be similar to fluid pumps from the buildcraft mod for minecraft, where when you mine it would search for the furthest valid block and then mine it instead of the block you had mined.